82 Commit (4a968ad27eff0970ebfe3b3ff1b64228bd852a5d)

Autore SHA1 Messaggio Data
  Sam Hocevar 6ffaca4bbd engine: move some files around. 9 anni fa
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anni fa
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 anni fa
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 anni fa
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 anni fa
  Sam Hocevar 40fe753e4f image: remove "color" typedef since we already have the "Color" class, and rename a few things. 9 anni fa
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 anni fa
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. 10 anni fa
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 10 anni fa
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 anni fa
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 anni fa
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 anni fa
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 anni fa
  Sam Hocevar cdfb4e7abf math: fix a few compilation warnings. 10 anni fa
  Benjamin ‘Touky’ Huet fd4cb5e350 Added debug stuff 10 anni fa
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 10 anni fa
  Benjamin ‘Touky’ Huet d3b6bb6dce workbench update 10 anni fa
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 10 anni fa
  Sam Hocevar 8ede168e62 color: add some vec4 constants for usual colour names. 10 anni fa
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 10 anni fa
  Benjamin ‘Touky’ Huet a9972696e6 Tweaked stuff in the AABBTree element storage. 10 anni fa
  Benjamin ‘Touky’ Huet 7c9f96e426 Added Debug::DrawViewProj 10 anni fa
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 anni fa
  Lolbot d375c7ba61 fixed 4 files out of 2770: 11 anni fa
  Benlitz 8a657ea287 input: Removed previous input system 11 anni fa
  Sam Hocevar 7159ef1dea debug: fix a crash in the DebugFps constructor. 11 anni fa
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 anni fa
  Sam Hocevar b29519602a debug: fewer lines of code in DrawBox(). 11 anni fa
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 11 anni fa
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 11 anni fa
  Sam Hocevar 7e8edd7c3e sys: add the base source directory to the list of search directories 11 anni fa
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 anni fa
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 anni fa
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 12 anni fa
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12 anni fa
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 12 anni fa
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 anni fa
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 anni fa
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 12 anni fa
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 anni fa
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 anni fa
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 anni fa
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 12 anni fa
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12 anni fa
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12 anni fa
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments 12 anni fa
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 12 anni fa