Sam Hocevar
6ffaca4bbd
engine: move some files around.
9 年前
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 年前
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
9 年前
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
9 年前
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 年前
Sam Hocevar
40fe753e4f
image: remove "color" typedef since we already have the "Color" class, and rename a few things.
9 年前
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
9 年前
Sam Hocevar
7e04bd038a
scene: remove functions that aren’t that useful.
10 年前
Benjamin ‘Touky’ Huet
a89dac5c30
Fixed some stuff and added some small tweaks
10 年前
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
10 年前
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 年前
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10 年前
Sam Hocevar
12aaff89e3
base: huge refactor in vector.h; GCC compilation times down by 50%.
10 年前
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 年前
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 年前
Sam Hocevar
cdfb4e7abf
math: fix a few compilation warnings.
10 年前
Benjamin ‘Touky’ Huet
fd4cb5e350
Added debug stuff
10 年前
Benjamin ‘Touky’ Huet
dbb1d02aa6
Added 2D to 3D DebugLines
10 年前
Benjamin ‘Touky’ Huet
d3b6bb6dce
workbench update
10 年前
Benjamin ‘Touky’ Huet
cc8e6ced51
Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz
10 年前
Sam Hocevar
8ede168e62
color: add some vec4 constants for usual colour names.
10 年前
Benjamin ‘Touky’ Huet
b1fbc0259f
Added Mask & StickyTime to Draw Debug
10 年前
Benjamin ‘Touky’ Huet
a9972696e6
Tweaked stuff in the AABBTree element storage.
Added RemoveElement
10 年前
Benjamin ‘Touky’ Huet
7c9f96e426
Added Debug::DrawViewProj
10 年前
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
11 年前
Lolbot
d375c7ba61
fixed 4 files out of 2770:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 5 tabs with spaces
- fixed 1 svn:eol-style properties
11 年前
Benlitz
8a657ea287
input: Removed previous input system
11 年前
Sam Hocevar
7159ef1dea
debug: fix a crash in the DebugFps constructor.
11 年前
Sam Hocevar
ad8144f0e8
scene: use a global g_scene object instead of Scene::GetDefault().
11 年前
Sam Hocevar
b29519602a
debug: fewer lines of code in DrawBox().
11 年前
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
11 年前
Sam Hocevar
872efdb880
debug: add Debug::DrawLine() and Debug::DrawBox() methods.
11 年前
Sam Hocevar
7e8edd7c3e
sys: add the base source directory to the list of search directories
on automake platforms, too.
11 年前
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 年前
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 年前
Sam Hocevar
8cff2e9c8b
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
12 年前
Sam Hocevar
ca1050e047
debug: get rid of quad.cpp, it's become useless.
12 年前
Sam Hocevar
951c93ab84
data: fix ascii.png search path.
12 年前
Sam Hocevar
3389ed69a2
build: move all games to a "games" subdirectory to clean up the root
directory layout mess.
12 年前
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 年前
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
12 年前
Sam Hocevar
fbaf32f1b9
core: make timers second-based rather than millisecond-based.
12 年前
Sam Hocevar
4e4d5a8e06
build: fix GCC build; it doesn't like to have a local file called debug/debug.h.
12 年前
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
12 年前
Sam Hocevar
6169c874e4
gpu: port the vertex buffer abstraction layer to OpenGL.
12 年前
Sam Hocevar
1485e5bf63
gpu: add support for integer uniforms and fix a few PS3 and Linux compilation
issues that were introduced with the Direct3D changes.
12 年前
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
12 年前
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
12 年前
Sam Hocevar
8bea4cf189
math: ensure real::fabs() is never chosen over std::fabs() for arguments
that are not explicitly real, even with namespace mistakes.
12 年前
Sam Hocevar
54f74a1b20
win32: some compilation fixes here and there.
12 年前