82 Комити (4a968ad27eff0970ebfe3b3ff1b64228bd852a5d)

Аутор SHA1 Порука Датум
  Sam Hocevar 6ffaca4bbd engine: move some files around. пре 9 година
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 9 година
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks пре 9 година
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. пре 9 година
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 9 година
  Sam Hocevar 40fe753e4f image: remove "color" typedef since we already have the "Color" class, and rename a few things. пре 9 година
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick пре 9 година
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. пре 10 година
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks пре 10 година
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. пре 10 година
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. пре 10 година
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. пре 10 година
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. пре 10 година
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current пре 10 година
  Sam Hocevar cdfb4e7abf math: fix a few compilation warnings. пре 10 година
  Benjamin ‘Touky’ Huet fd4cb5e350 Added debug stuff пре 10 година
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines пре 10 година
  Benjamin ‘Touky’ Huet d3b6bb6dce workbench update пре 10 година
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz пре 10 година
  Sam Hocevar 8ede168e62 color: add some vec4 constants for usual colour names. пре 10 година
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug пре 10 година
  Benjamin ‘Touky’ Huet a9972696e6 Tweaked stuff in the AABBTree element storage. пре 10 година
  Benjamin ‘Touky’ Huet 7c9f96e426 Added Debug::DrawViewProj пре 10 година
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. пре 11 година
  Lolbot d375c7ba61 fixed 4 files out of 2770: пре 11 година
  Benlitz 8a657ea287 input: Removed previous input system пре 11 година
  Sam Hocevar 7159ef1dea debug: fix a crash in the DebugFps constructor. пре 11 година
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). пре 11 година
  Sam Hocevar b29519602a debug: fewer lines of code in DrawBox(). пре 11 година
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. пре 11 година
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. пре 11 година
  Sam Hocevar 7e8edd7c3e sys: add the base source directory to the list of search directories пре 11 година
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. пре 12 година
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. пре 12 година
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. пре 12 година
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. пре 12 година
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. пре 12 година
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root пре 12 година
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. пре 12 година
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. пре 12 година
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. пре 12 година
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. пре 12 година
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). пре 12 година
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. пре 12 година
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation пре 12 година
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I пре 12 година
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. пре 12 година
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments пре 12 година
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. пре 12 година