Sam Hocevar
1b2a4ca8d1
build: fix issues with SDL detection on 32-bit systems.
10 anni fa
Sam Hocevar
848344cc7b
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
10 anni fa
Sam Hocevar
868a0502ef
build: _C conflicts with other macros (rightly so); fix this.
10 anni fa
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
10 anni fa
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
10 anni fa
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
10 anni fa
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
10 anni fa
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
10 anni fa
Sam Hocevar
4bd6538a87
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
10 anni fa
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
10 anni fa
Sam Hocevar
155dc4af14
Work around an apparent Visual Studio compiler bug.
10 anni fa
Guillaume Bittoun
3f6cd5b120
polynomial: accuracy improvement on double root in order 3
10 anni fa
Guillaume Bittoun
51d8ed6458
polynomial: Improving tests for double/triple roots in order 3
10 anni fa
Sam Hocevar
fd25e64d5c
lolunit: explicitly cast lolunit_assert_doubles_equal() arguments to double.
10 anni fa
Sam Hocevar
75035be227
math: fix epsilon in some double equality unit tests.
10 anni fa
Sam Hocevar
d332ad0f6f
math: add unit tests to check that radians(90) == radians(90.0).
10 anni fa
Sam Hocevar
41af385a4c
math: degrees() and radians() return floating point even with integer arguments.
This avoids silly mistakes when calling radians(180) instead of
radians(180.0). The first one used to return 3 instead of 3.14159…
10 anni fa
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
10 anni fa
Sam Hocevar
45b57cc102
math: rename re() to inverse() in all classes.
The name “re” came from “reciprocal” but since we have “inverse” for
matrices, I thought it would be nice to make everything consistent.
10 anni fa
Sam Hocevar
5a15c90fcc
math: add SQT inverse method.
10 anni fa
Sam Hocevar
d618053d00
math: add composition of SQT transforms and the corresponding unit tests.
10 anni fa
Sam Hocevar
45b792cc8e
test: refactor some stuff in the unit tests because I like it better that way.
10 anni fa
Sam Hocevar
7166760eaf
math: add a new sqt type for scale/rotation/translation transforms.
10 anni fa
Sam Hocevar
4a968ad27e
base: don’t prefix variable names with ‘_’.
10 anni fa
Sam Hocevar
a69a086c01
scene: move old Line and Tile API to child structures.
10 anni fa
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
10 anni fa
Sam Hocevar
3eb7db5e4d
tileset: rename AddTile() to define_tile().
This is to avoid confusion with Scene::AddTile().
10 anni fa
Sam Hocevar
ccc1741023
scene: minor optimisation in Scene::AddTile().
10 anni fa
Sam Hocevar
6f1b4353a8
scene: make the sprite tile API use matrices internally.
The old public API is maintained for now but should be considered
deprecated.
10 anni fa
Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
10 anni fa
Sam Hocevar
5ea13fc857
scene: clean up a few things here and there.
10 anni fa
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
10 anni fa
Sam Hocevar
19e52b4754
bullet: remove some ugly compilation warnings.
10 anni fa
Sam Hocevar
38733fade7
math: move the matrix-to-quaternion code to a global header.
This lets us use the code for non-float variable types. I also got
rid of the mat4-to-quat code so that users are forced to use the
mat3-to-quat code and possibly discover places where their code is
suboptimal.
10 anni fa
Sam Hocevar
977049a7b3
math: make the matrix-to-quaternion code shorter.
10 anni fa
Sam Hocevar
74d2ce93fe
polynomial: compute u_norm and v_norm directly and use cbrt() instead of pow(x,1/3).
10 anni fa
Sam Hocevar
d9b37a0c8d
math: add lol::cbrt as a direct alias to std::cbrt.
10 anni fa
Lolbot
78b1319e2a
fixed 18 files out of 4242:
- removed 0 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 15 svn:eol-style properties
10 anni fa
Sam Hocevar
5d0eec893e
math: some more simplifications.
10 anni fa
Sam Hocevar
ddf9354b67
math: simplify some computations in the degree-3 root finder.
10 anni fa
Sam Hocevar
e0698e9600
math: do not use floats in the polynomial root finding.
10 anni fa
Guillaume Bittoun
efa94fa2e9
polynomial: adding test with bigger solutions
10 anni fa
Guillaume Bittoun
aa2ec71ae4
polynomial: 3rd order fixes
10 anni fa
Guillaume Bittoun
93dc8a70a7
polynomial: 3rd order solving v1.0
10 anni fa
Guillaume Bittoun
a327a68478
polynomial: 3rd order, almost done. Needs accurate tests
10 anni fa
Guillaume Bittoun
1c93dabbad
polynomial: more 3rd order fixes
10 anni fa
Guillaume Bittoun
26ec1481d3
polynomial: bunch of fixes for 3rd order
10 anni fa
Guillaume Bittoun
c55f25f821
drafting polynomial 3rd order solving. To be continued…
10 anni fa
Sam Hocevar
7b3a4ca3b2
thonik: add some cool sprites to a new project.
10 anni fa
Sam Hocevar
6ffaca4bbd
engine: move some files around.
10 anni fa