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lolengine
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lol
镜像来自 https://github.com/lolengine/lol
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1153 Commit
5 分支
2.4 GiB
目錄樹: 4cee96d09d
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Commit Graph

11 次程式碼提交 (4cee96d09dc2a3a9a68e1fe13e79347a7338a1d2)

作者 SHA1 備註 提交日期
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年之前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 15 年之前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 年之前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 年之前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 年之前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 年之前
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 年之前
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 年之前
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