Home Aiuto
Accedi
lolengine
/
lol
mirror da https://github.com/lolengine/lol
1
0
Forka 0
Codice Problemi 0 Rilasci 0 Wiki Attività
690 Commit
5 Rami (Branch)
1.3 GiB
Albero (Tree): 8bea4cf189
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Rami (Branch) Tag
${ item.name }
Crea branch ${ searchTerm }
da '8bea4cf189'
${ noResults }
Grafico dei commit

11 Commit (8bea4cf1895c94b6b3aa8611e4e4e6b43f138648)

Autore SHA1 Messaggio Data
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
14 anni fa
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 anni fa
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 14 anni fa
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 14 anni fa
  Sam Hocevar 921d157ee0 core: implement Queue on Win32 and on the PS3. 14 anni fa
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
14 anni fa
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
14 anni fa
  Sam Hocevar 7e337a0607 ps3: compilation fixes for the PS3. 14 anni fa
  Sam Hocevar 8deb365040 core: write a generic application class. 14 anni fa
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 anni fa
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 anni fa
Gestito da Gitea Versione: 1.12.0+rc1-38-g249e22bb9 Pagina: 271ms Template: 8ms
italiano
italiano English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Sito Web Go1.14.3