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lolengine
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lol
kopie van https://github.com/lolengine/lol
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690 Commits
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1.3 GiB
Tree: 8bea4cf189
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11 Commits (8bea4cf1895c94b6b3aa8611e4e4e6b43f138648)

Auteur SHA1 Bericht Datum
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
14 jaren geleden
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 jaren geleden
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 14 jaren geleden
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 14 jaren geleden
  Sam Hocevar 921d157ee0 core: implement Queue on Win32 and on the PS3. 14 jaren geleden
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
14 jaren geleden
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
14 jaren geleden
  Sam Hocevar 7e337a0607 ps3: compilation fixes for the PS3. 14 jaren geleden
  Sam Hocevar 8deb365040 core: write a generic application class. 14 jaren geleden
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 jaren geleden
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 jaren geleden
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