Sam Hocevar
|
d373081b80
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
|
pirms 10 gadiem |
Sam Hocevar
|
d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
pirms 12 gadiem |
Sam Hocevar
|
8cff2e9c8b
|
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
|
pirms 12 gadiem |
Sam Hocevar
|
ca1050e047
|
debug: get rid of quad.cpp, it's become useless.
|
pirms 12 gadiem |
Sam Hocevar
|
660962e894
|
build: put debug stuff and shader stuff in subdirectories.
|
pirms 13 gadiem |
Sam Hocevar
|
22b7a41c2e
|
core: fix include guard naming scheme.
|
pirms 14 gadiem |
Sam Hocevar
|
246bce7dd7
|
Add a DebugQuad class for simple feature testing.
|
pirms 14 gadiem |
Sam Hocevar
|
fd465a0882
|
Merge all debug entity includes in <loldebug.h>.
|
pirms 14 gadiem |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
pirms 14 gadiem |
Sam Hocevar
|
07ebcb6e29
|
Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
|
pirms 14 gadiem |
Sam Hocevar
|
640735731a
|
Add preliminary support for sound samples. Implement click.
|
pirms 14 gadiem |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
pirms 14 gadiem |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
pirms 14 gadiem |
Sam Hocevar
|
0d78ca44ca
|
Implement Timer::PollSeconds(), if necessary.
|
pirms 14 gadiem |
Sam Hocevar
|
8bfb98c160
|
Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
|
pirms 14 gadiem |