8 коммитов (944923ae6a7ed0925040216ece53e0f009a7494c)

Автор SHA1 Сообщение Дата
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 лет назад
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 лет назад
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 12 лет назад
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 лет назад
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 14 лет назад
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 лет назад
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 14 лет назад
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 лет назад
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14 лет назад
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 лет назад