Etusivu Apua
Kirjaudu sisään
lolengine
/
lol
peilaus alkaen https://github.com/lolengine/lol
1
0
Fork 0
Koodi Ongelmat 0 Julkaisut 0 Wiki Toiminta
2071 Commitit
5 Branchit
384 MiB
Puu: 9a09939793
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branchit Tagit
${ item.name }
Create branch ${ searchTerm }
from '9a09939793'
${ noResults }
Commit Graph

2 Commitit (9a099397938794f651693f23c5141e5e69fda04c)

Tekijä SHA1 Viesti Päivämäärä
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 vuotta sitten
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 12 vuotta sitten
  Sam Hocevar 1b14ba8860 tutorial: GLSL ES compilation fixes. 12 vuotta sitten
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 vuotta sitten
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
13 vuotta sitten
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 13 vuotta sitten
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 13 vuotta sitten
Voimanlähteenä Gitea Versio: 1.12.0+rc1-38-g249e22bb9 Sivu: 909ms Malli: 5ms
suomi
suomi English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano Türkçe čeština српски svenska 한국어
JavaScript licenses API Nettisivut Go1.14.3