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2071 Révisions
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384 MiB
Aborescence: 9a09939793
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2 Révisions (9a099397938794f651693f23c5141e5e69fda04c)

Auteur SHA1 Message Date
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 12 ans
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. il y a 12 ans
  Sam Hocevar 1b14ba8860 tutorial: GLSL ES compilation fixes. il y a 12 ans
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. il y a 13 ans
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
il y a 13 ans
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. il y a 13 ans
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. il y a 13 ans
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