80 İşlemeler (ad00a3498491064c89ce725f6860cacdf01a1b9a)

Yazar SHA1 Mesaj Tarih
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. 13 yıl önce
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 13 yıl önce
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 yıl önce
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 13 yıl önce
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 13 yıl önce
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 13 yıl önce
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 13 yıl önce
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 13 yıl önce
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 13 yıl önce
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 13 yıl önce
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 13 yıl önce
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 13 yıl önce
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 13 yıl önce
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 13 yıl önce
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. 13 yıl önce
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. 13 yıl önce
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 13 yıl önce
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. 13 yıl önce
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 13 yıl önce
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer 13 yıl önce
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 yıl önce
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 13 yıl önce
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. 13 yıl önce
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. 13 yıl önce
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we 13 yıl önce
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. 13 yıl önce
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. 13 yıl önce
  Sam Hocevar ca5781ec1d gpu: fix a harmless inconsistency in vertexbuffer function order that could 13 yıl önce
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. 13 yıl önce
  Sam Hocevar 286c5edeb6 neercs: some refactoring. 13 yıl önce
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. 13 yıl önce
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. 13 yıl önce
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just 13 yıl önce
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing 13 yıl önce
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. 13 yıl önce
  Sam Hocevar 55a195d931 gpu: irrelevant tweaks to a test material file. 13 yıl önce
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 13 yıl önce
  Sam Hocevar 59ba6e6c87 core: no longer deactivate std::ostream features on Android. 13 yıl önce
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. 13 yıl önce
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 13 yıl önce
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 13 yıl önce
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with 13 yıl önce
  Sam Hocevar 64b37d8897 gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes. 13 yıl önce
  Sam Hocevar cbf13dac65 gpu: temporarily enable alpha blending in the vertex buffer code. 13 yıl önce
  Sam Hocevar f23b47a8e2 ps3: start fixing the vertex buffer logic in there. 13 yıl önce
  Sam Hocevar 28b3a4f639 gpu: implement a few CG calls. 13 yıl önce
  Sam Hocevar 9960f73351 gpu: normalize 8-bit integer data in 0..1 by default. 13 yıl önce
  Sam Hocevar a327302484 gpu: fix Direct3D handling of float3x3 uniforms; they need padding. 13 yıl önce
  Sam Hocevar f1c0e3ba4e gpu: add methods to send mat2 and mat3 matrices to the shader. 13 yıl önce
  Sam Hocevar bc5bf62886 gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1. 13 yıl önce