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lolengine
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lol
kopie van https://github.com/lolengine/lol
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529 Commits
5 Branches
1.4 GiB
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10 Commits (afd2cfd69d3d7581effadaa6d60d4beb1344f318)

Auteur SHA1 Bericht Datum
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 jaren geleden
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 jaren geleden
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15 jaren geleden
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 15 jaren geleden
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 15 jaren geleden
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. 15 jaren geleden
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 jaren geleden
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 jaren geleden
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