Benjamin ‘Touky’ Huet
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c7219ff1dd
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New year copyright update.
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13 years ago |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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13 years ago |
Sam Hocevar
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b438a94642
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input: add the Keyboard abstraction object type.
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13 years ago |
Sam Hocevar
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956657e86f
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input: some refactoring in the action bindings.
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13 years ago |
Lolbot
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23807ea88e
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fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
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13 years ago |
Sam Hocevar
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5f94ceb454
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input: switch all key names to camel case, like our other enums.
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13 years ago |
Benjamin ‘Touky’ Huet
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284891f200
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Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
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13 years ago |
Benjamin ‘Touky’ Huet
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0c1b47f25e
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mieux la ?
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13 years ago |
Benjamin ‘Touky’ Huet
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655f640403
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Windows.
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13 years ago |
Benjamin ‘Touky’ Huet
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08a54c1a2a
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Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
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13 years ago |
Benjamin ‘Touky’ Huet
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8838ef06b6
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Added InputTracker test initPhysTest
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13 years ago |
Benjamin ‘Touky’ Huet
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11ddba1864
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Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
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13 years ago |
Benjamin ‘Touky’ Huet
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0e2889b21f
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Fixed build
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13 years ago |
Benjamin ‘Touky’ Huet
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075be12a77
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Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
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13 years ago |
Sam Hocevar
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0b971d7926
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input: allow to easily track more than one input stick.
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13 years ago |
Sam Hocevar
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58b3c20b86
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input: add core joystick support and bind the SDL input to that.
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13 years ago |
Sam Hocevar
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90bfc79b22
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core: tick methods now use seconds, like any sane system.
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13 years ago |
Benjamin ‘Touky’ Huet
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9c27915507
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Added GetButtonState() in Input class.
Added Escape button in to quit Orbital.
Added Camera control with some little damping sweetness in Camera logic in main Tick.
First Commit \o/
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13 years ago |
Sam Hocevar
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0a52e68f6f
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math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
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14 years ago |
Sam Hocevar
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48bf48a4e4
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math: move the Remez algorithm implementation to the core.
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14 years ago |
Sam Hocevar
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2b9d64f7a8
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core: more vec?i -> ?veci renames.
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14 years ago |
Sam Hocevar
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6bbe943492
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core: rename vec2i to ivec2 etc. to better match GLSL.
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14 years ago |
Sam Hocevar
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22b7a41c2e
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core: fix include guard naming scheme.
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14 years ago |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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15 years ago |
Sam Hocevar
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6405ef32ea
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Get rid of float3, float4, int3 etc. in favour of GLSL types.
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15 years ago |
Sam Hocevar
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9c08082263
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Minor updates to the mouse tracking architecture.
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15 years ago |
Sam Hocevar
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50ed9ffecc
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Test entity alignment features. Also, start working on the mouse tracking.
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15 years ago |
Sam Hocevar
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f76b95f200
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Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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15 years ago |
Sam Hocevar
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2d93e03c45
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Mouse button support in Lol Engine.
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15 years ago |
Sam Hocevar
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d248ae8b9a
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Make SdlInput regularly inject the mouse position into the Input singleton.
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15 years ago |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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15 years ago |
Sam Hocevar
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988f7c2885
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Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
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15 years ago |