16 Commits (b273f1729ea0c027b17e218db2ad3ec114ef5927)

Author SHA1 Message Date
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 years ago
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 13 years ago
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 13 years ago
  Lolbot 23807ea88e fixed 23 files out of 277: 13 years ago
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 13 years ago
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 13 years ago
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 13 years ago
  Benjamin ‘Touky’ Huet 655f640403 Windows. 13 years ago
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 13 years ago
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 13 years ago
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 13 years ago
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 13 years ago
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 13 years ago
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 13 years ago
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 13 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Benjamin ‘Touky’ Huet 9c27915507 Added GetButtonState() in Input class. 13 years ago
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 14 years ago
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 15 years ago
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15 years ago
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 years ago
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 15 years ago
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 years ago