Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
vor 12 Jahren
Sam Hocevar
b305986edb
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
vor 12 Jahren
Sam Hocevar
1ae419aaa3
gpu: enable backface culling for indexed meshes, too.
vor 12 Jahren
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
vor 12 Jahren
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
vor 12 Jahren
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
vor 12 Jahren
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
vor 12 Jahren
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
vor 12 Jahren
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
vor 12 Jahren
Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
vor 12 Jahren
Sam Hocevar
22e123eb08
test: add missing physics files to Makefile.
vor 12 Jahren
Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
vor 12 Jahren
Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
vor 12 Jahren
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
vor 12 Jahren
Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
vor 12 Jahren
Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
vor 12 Jahren
Sam Hocevar
c36a5fe78f
ps3: add pad support for the PS3, without plug/unplug detection for now.
vor 12 Jahren
Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
vor 12 Jahren
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
vor 12 Jahren
Sam Hocevar
16f16d5882
test: minor tweaks to the Bullet demo.
vor 12 Jahren
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
vor 12 Jahren
Sam Hocevar
9a95a8ec30
ps3: fix CPU and stack size performance issues on the PS3.
vor 12 Jahren
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
vor 12 Jahren
Sam Hocevar
ca60558e03
build: put all Bullet files in their own VS2010 project subfolder.
vor 12 Jahren
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
vor 12 Jahren
Sam Hocevar
a01c953096
tutorial: start working on an FBO example.
vor 12 Jahren
Sam Hocevar
f3b61c9616
test: refine physics timestep.
vor 12 Jahren
Sam Hocevar
735d071778
core: fix Bullet compilation with the Native Client toolchain.
vor 12 Jahren
Sam Hocevar
fe05e5e11a
test: activate the Bullet Physics test on all Unix platforms.
vor 12 Jahren
Sam Hocevar
372c287ccd
core: add the whole BulletPhysics source code to the engine core, because
that’s precisely how they want us to use it.
vor 12 Jahren
Benjamin ‘Touky’ Huet
041c815fb6
Works better now.
vor 12 Jahren
Benjamin ‘Touky’ Huet
5acf6b77a7
BtPhysTest works !
vor 12 Jahren
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
vor 12 Jahren
Sam Hocevar
de6b0993a9
build: revert the cool solution platform name change, because fucking
VS2010 keeps reintroducing the old names anyway.
vor 12 Jahren
Benjamin ‘Touky’ Huet
ba99fad120
Small BtPhysTest tweak, the camera shows something, now.
vor 12 Jahren
Sam Hocevar
4220cb8e12
build: do like BulletPhysics and make the PS3 code always visible.
vor 12 Jahren
Sam Hocevar
316df48a60
test: use lol::mat4 instead of Bullet matrices.
vor 12 Jahren
Sam Hocevar
d707e468c8
build: fix broken LolFx compilation; square brackets need to be escaped
in a configure.ac script.
vor 12 Jahren
Sam Hocevar
d8a1724a7c
build: only use the release binaries for BulletPhysics for now.
vor 12 Jahren
Sam Hocevar
951c93ab84
data: fix ascii.png search path.
vor 12 Jahren
Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
vor 12 Jahren
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
vor 12 Jahren
Sam Hocevar
ccf26405f2
build: do not warn about deprecated CRT warnings; we know what we
are doing.
vor 12 Jahren
Sam Hocevar
8be874ae39
build: factor the LolFx compilation rule into configure.ac.
vor 12 Jahren
Sam Hocevar
2a5fec3db7
build: use more descriptive names for the solution configurations, but do
not touch the project configurations.
vor 12 Jahren
Sam Hocevar
cebf398bc9
build: force VS2010 to use the SNC compiler for the PS3.
vor 12 Jahren
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
vor 12 Jahren
Sam Hocevar
5008482e54
tutorial: remove dead code in 11_fractal.
vor 12 Jahren
Sam Hocevar
8352c5146a
build: use $CELL_SDK and fall back to $CELL_SDK if not set.
vor 12 Jahren
Sam Hocevar
f3dfadd1f9
gpu: fix vertex and index buffer behaviour on the PS3.
vor 12 Jahren