976 Commit (b5f1b679b7433caf0eaa40bdbec409244ad94b0b)
 

Autore SHA1 Messaggio Data
  Sam Hocevar b5f1b679b7 test: minor tweaks to the physics demo. 12 anni fa
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 12 anni fa
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. 12 anni fa
  Benjamin ‘Touky’ Huet 444ed1df81 EasyPhysics : Added Capsules. 12 anni fa
  Benjamin ‘Touky’ Huet cd46cef099 Added Cylinder primitives. 12 anni fa
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 12 anni fa
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. 12 anni fa
  Benjamin ‘Touky’ Huet 9c5364c734 Added sphere in EasyPhysics 12 anni fa
  Benjamin ‘Touky’ Huet 197c11e8d1 CIS yet again. 12 anni fa
  Benjamin ‘Touky’ Huet b37dfcabf8 CIS FIX 12 anni fa
  Sam Hocevar 22e123eb08 test: add missing physics files to Makefile. 12 anni fa
  Benjamin ‘Touky’ Huet ecd676ae74 Some CIS FIX. 12 anni fa
  Benjamin ‘Touky’ Huet c13c243453 #include were fucked-up ...... 12 anni fa
  Benjamin ‘Touky’ Huet 6cb8bb99ca Behold the power of LolPhysics ! 12 anni fa
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 12 anni fa
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. 12 anni fa
  Sam Hocevar c36a5fe78f ps3: add pad support for the PS3, without plug/unplug detection for now. 12 anni fa
  Sam Hocevar 1a118eda95 build: update Windows SDL binaries to 1.2.15. 12 anni fa
  Sam Hocevar 3d02e1e213 build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime 12 anni fa
  Sam Hocevar 16f16d5882 test: minor tweaks to the Bullet demo. 12 anni fa
  Sam Hocevar f8befa3d7b build: fix PS3 optimisation flags in VS2010. 12 anni fa
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. 12 anni fa
  Sam Hocevar abf63fc76e build: always generate debug information in debug mode on VS2010. 12 anni fa
  Sam Hocevar ca60558e03 build: put all Bullet files in their own VS2010 project subfolder. 12 anni fa
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 12 anni fa
  Sam Hocevar a01c953096 tutorial: start working on an FBO example. 12 anni fa
  Sam Hocevar f3b61c9616 test: refine physics timestep. 12 anni fa
  Sam Hocevar 735d071778 core: fix Bullet compilation with the Native Client toolchain. 12 anni fa
  Sam Hocevar fe05e5e11a test: activate the Bullet Physics test on all Unix platforms. 12 anni fa
  Sam Hocevar 372c287ccd core: add the whole BulletPhysics source code to the engine core, because 12 anni fa
  Benjamin ‘Touky’ Huet 041c815fb6 Works better now. 12 anni fa
  Benjamin ‘Touky’ Huet 5acf6b77a7 BtPhysTest works ! 12 anni fa
  Sam Hocevar a557ab6a7e build: ship BulletPhysics for Win32, Win64, X360 and PS3. 12 anni fa
  Sam Hocevar de6b0993a9 build: revert the cool solution platform name change, because fucking 12 anni fa
  Benjamin ‘Touky’ Huet ba99fad120 Small BtPhysTest tweak, the camera shows something, now. 12 anni fa
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. 12 anni fa
  Sam Hocevar 316df48a60 test: use lol::mat4 instead of Bullet matrices. 12 anni fa
  Sam Hocevar d707e468c8 build: fix broken LolFx compilation; square brackets need to be escaped 12 anni fa
  Sam Hocevar d8a1724a7c build: only use the release binaries for BulletPhysics for now. 12 anni fa
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12 anni fa
  Sam Hocevar ec5af97f23 contrib: clean up the BulletPhysics contrib directory. 12 anni fa
  Benjamin ‘Touky’ Huet 6c4d4bdf5f Added Location modifier in URO. 12 anni fa
  Sam Hocevar ccf26405f2 build: do not warn about deprecated CRT warnings; we know what we 12 anni fa
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. 12 anni fa
  Sam Hocevar 2a5fec3db7 build: use more descriptive names for the solution configurations, but do 12 anni fa
  Sam Hocevar cebf398bc9 build: force VS2010 to use the SNC compiler for the PS3. 12 anni fa
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12 anni fa
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. 12 anni fa
  Sam Hocevar 8352c5146a build: use $CELL_SDK and fall back to $CELL_SDK if not set. 12 anni fa
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. 12 anni fa