976 次代码提交 (b5f1b679b7433caf0eaa40bdbec409244ad94b0b)
 

作者 SHA1 备注 提交日期
  Sam Hocevar b5f1b679b7 test: minor tweaks to the physics demo. 12 年前
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 12 年前
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. 12 年前
  Benjamin ‘Touky’ Huet 444ed1df81 EasyPhysics : Added Capsules. 12 年前
  Benjamin ‘Touky’ Huet cd46cef099 Added Cylinder primitives. 12 年前
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 12 年前
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. 12 年前
  Benjamin ‘Touky’ Huet 9c5364c734 Added sphere in EasyPhysics 12 年前
  Benjamin ‘Touky’ Huet 197c11e8d1 CIS yet again. 12 年前
  Benjamin ‘Touky’ Huet b37dfcabf8 CIS FIX 12 年前
  Sam Hocevar 22e123eb08 test: add missing physics files to Makefile. 12 年前
  Benjamin ‘Touky’ Huet ecd676ae74 Some CIS FIX. 12 年前
  Benjamin ‘Touky’ Huet c13c243453 #include were fucked-up ...... 12 年前
  Benjamin ‘Touky’ Huet 6cb8bb99ca Behold the power of LolPhysics ! 12 年前
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 12 年前
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. 12 年前
  Sam Hocevar c36a5fe78f ps3: add pad support for the PS3, without plug/unplug detection for now. 12 年前
  Sam Hocevar 1a118eda95 build: update Windows SDL binaries to 1.2.15. 12 年前
  Sam Hocevar 3d02e1e213 build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime 12 年前
  Sam Hocevar 16f16d5882 test: minor tweaks to the Bullet demo. 12 年前
  Sam Hocevar f8befa3d7b build: fix PS3 optimisation flags in VS2010. 12 年前
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. 12 年前
  Sam Hocevar abf63fc76e build: always generate debug information in debug mode on VS2010. 12 年前
  Sam Hocevar ca60558e03 build: put all Bullet files in their own VS2010 project subfolder. 12 年前
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 12 年前
  Sam Hocevar a01c953096 tutorial: start working on an FBO example. 12 年前
  Sam Hocevar f3b61c9616 test: refine physics timestep. 12 年前
  Sam Hocevar 735d071778 core: fix Bullet compilation with the Native Client toolchain. 12 年前
  Sam Hocevar fe05e5e11a test: activate the Bullet Physics test on all Unix platforms. 12 年前
  Sam Hocevar 372c287ccd core: add the whole BulletPhysics source code to the engine core, because 12 年前
  Benjamin ‘Touky’ Huet 041c815fb6 Works better now. 12 年前
  Benjamin ‘Touky’ Huet 5acf6b77a7 BtPhysTest works ! 12 年前
  Sam Hocevar a557ab6a7e build: ship BulletPhysics for Win32, Win64, X360 and PS3. 12 年前
  Sam Hocevar de6b0993a9 build: revert the cool solution platform name change, because fucking 12 年前
  Benjamin ‘Touky’ Huet ba99fad120 Small BtPhysTest tweak, the camera shows something, now. 12 年前
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. 12 年前
  Sam Hocevar 316df48a60 test: use lol::mat4 instead of Bullet matrices. 12 年前
  Sam Hocevar d707e468c8 build: fix broken LolFx compilation; square brackets need to be escaped 12 年前
  Sam Hocevar d8a1724a7c build: only use the release binaries for BulletPhysics for now. 12 年前
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12 年前
  Sam Hocevar ec5af97f23 contrib: clean up the BulletPhysics contrib directory. 12 年前
  Benjamin ‘Touky’ Huet 6c4d4bdf5f Added Location modifier in URO. 12 年前
  Sam Hocevar ccf26405f2 build: do not warn about deprecated CRT warnings; we know what we 12 年前
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. 12 年前
  Sam Hocevar 2a5fec3db7 build: use more descriptive names for the solution configurations, but do 12 年前
  Sam Hocevar cebf398bc9 build: force VS2010 to use the SNC compiler for the PS3. 12 年前
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12 年前
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. 12 年前
  Sam Hocevar 8352c5146a build: use $CELL_SDK and fall back to $CELL_SDK if not set. 12 年前
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. 12 年前