976 Révisions (b5f1b679b7433caf0eaa40bdbec409244ad94b0b)
 

Auteur SHA1 Message Date
  Sam Hocevar b5f1b679b7 test: minor tweaks to the physics demo. il y a 12 ans
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. il y a 12 ans
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. il y a 12 ans
  Benjamin ‘Touky’ Huet 444ed1df81 EasyPhysics : Added Capsules. il y a 12 ans
  Benjamin ‘Touky’ Huet cd46cef099 Added Cylinder primitives. il y a 12 ans
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 il y a 12 ans
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. il y a 12 ans
  Benjamin ‘Touky’ Huet 9c5364c734 Added sphere in EasyPhysics il y a 12 ans
  Benjamin ‘Touky’ Huet 197c11e8d1 CIS yet again. il y a 12 ans
  Benjamin ‘Touky’ Huet b37dfcabf8 CIS FIX il y a 12 ans
  Sam Hocevar 22e123eb08 test: add missing physics files to Makefile. il y a 12 ans
  Benjamin ‘Touky’ Huet ecd676ae74 Some CIS FIX. il y a 12 ans
  Benjamin ‘Touky’ Huet c13c243453 #include were fucked-up ...... il y a 12 ans
  Benjamin ‘Touky’ Huet 6cb8bb99ca Behold the power of LolPhysics ! il y a 12 ans
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest il y a 12 ans
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. il y a 12 ans
  Sam Hocevar c36a5fe78f ps3: add pad support for the PS3, without plug/unplug detection for now. il y a 12 ans
  Sam Hocevar 1a118eda95 build: update Windows SDL binaries to 1.2.15. il y a 12 ans
  Sam Hocevar 3d02e1e213 build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime il y a 12 ans
  Sam Hocevar 16f16d5882 test: minor tweaks to the Bullet demo. il y a 12 ans
  Sam Hocevar f8befa3d7b build: fix PS3 optimisation flags in VS2010. il y a 12 ans
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. il y a 12 ans
  Sam Hocevar abf63fc76e build: always generate debug information in debug mode on VS2010. il y a 12 ans
  Sam Hocevar ca60558e03 build: put all Bullet files in their own VS2010 project subfolder. il y a 12 ans
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. il y a 12 ans
  Sam Hocevar a01c953096 tutorial: start working on an FBO example. il y a 12 ans
  Sam Hocevar f3b61c9616 test: refine physics timestep. il y a 12 ans
  Sam Hocevar 735d071778 core: fix Bullet compilation with the Native Client toolchain. il y a 12 ans
  Sam Hocevar fe05e5e11a test: activate the Bullet Physics test on all Unix platforms. il y a 12 ans
  Sam Hocevar 372c287ccd core: add the whole BulletPhysics source code to the engine core, because il y a 12 ans
  Benjamin ‘Touky’ Huet 041c815fb6 Works better now. il y a 12 ans
  Benjamin ‘Touky’ Huet 5acf6b77a7 BtPhysTest works ! il y a 12 ans
  Sam Hocevar a557ab6a7e build: ship BulletPhysics for Win32, Win64, X360 and PS3. il y a 12 ans
  Sam Hocevar de6b0993a9 build: revert the cool solution platform name change, because fucking il y a 12 ans
  Benjamin ‘Touky’ Huet ba99fad120 Small BtPhysTest tweak, the camera shows something, now. il y a 12 ans
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. il y a 12 ans
  Sam Hocevar 316df48a60 test: use lol::mat4 instead of Bullet matrices. il y a 12 ans
  Sam Hocevar d707e468c8 build: fix broken LolFx compilation; square brackets need to be escaped il y a 12 ans
  Sam Hocevar d8a1724a7c build: only use the release binaries for BulletPhysics for now. il y a 12 ans
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. il y a 12 ans
  Sam Hocevar ec5af97f23 contrib: clean up the BulletPhysics contrib directory. il y a 12 ans
  Benjamin ‘Touky’ Huet 6c4d4bdf5f Added Location modifier in URO. il y a 12 ans
  Sam Hocevar ccf26405f2 build: do not warn about deprecated CRT warnings; we know what we il y a 12 ans
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. il y a 12 ans
  Sam Hocevar 2a5fec3db7 build: use more descriptive names for the solution configurations, but do il y a 12 ans
  Sam Hocevar cebf398bc9 build: force VS2010 to use the SNC compiler for the PS3. il y a 12 ans
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper il y a 12 ans
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. il y a 12 ans
  Sam Hocevar 8352c5146a build: use $CELL_SDK and fall back to $CELL_SDK if not set. il y a 12 ans
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. il y a 12 ans