46 コミット (b9ac8117209d8433423a8a229f0dcfd0cce01464)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 8年前
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8年前
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 8年前
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 8年前
  Sam Hocevar 14eafb48f5 build: add flags to disable unwanted builds 8年前
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8年前
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8年前
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8年前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9年前
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9年前
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9年前
  Sam Hocevar 19e52b4754 bullet: remove some ugly compilation warnings. 9年前
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. 9年前
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 9年前
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9年前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9年前
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 9年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9年前
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 9年前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9年前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9年前
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9年前
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak 9年前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 9年前
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9年前
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9年前
  Lolbot 3797ac1179 fixed 3 files out of 4212: 9年前
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak 9年前
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h 9年前
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix 9年前
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9年前
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9年前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9年前
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9年前
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: 9年前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9年前
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9年前
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9年前
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9年前
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 9年前
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 9年前
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 9年前
  Sam Hocevar 26c394053e math: implement Karatsuba algorithm for large bigint multiplications. 10年前
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10年前