46 Комити (b9ac8117209d8433423a8a229f0dcfd0cce01464)

Аутор SHA1 Порука Датум
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State пре 8 година
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. пре 8 година
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule пре 8 година
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule пре 8 година
  Sam Hocevar 14eafb48f5 build: add flags to disable unwanted builds пре 8 година
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule пре 8 година
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. пре 8 година
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. пре 8 година
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. пре 9 година
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. пре 9 година
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. пре 9 година
  Sam Hocevar 19e52b4754 bullet: remove some ugly compilation warnings. пре 9 година
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. пре 9 година
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... пре 9 година
  Sam Hocevar d64b117b8d build: fix license and copyright information. пре 9 година
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. пре 9 година
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. пре 9 година
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. пре 9 година
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 9 година
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup пре 9 година
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not пре 9 година
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks пре 9 година
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. пре 9 година
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 9 година
  Benjamin ‘Touky’ Huet 3ef2d6d31f small MeshViewer tweak пре 9 година
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way пре 9 година
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. пре 9 година
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 пре 9 година
  Lolbot 3797ac1179 fixed 3 files out of 4212: пре 9 година
  Benjamin ‘Touky’ Huet 921b6d82f5 BuildFIX and meshViewer tweak пре 9 година
  Benjamin ‘Touky’ Huet 44bc2f4d3d Added the long forgotten meshviewer.h пре 9 година
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix пре 9 година
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 пре 9 година
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer пре 9 година
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak пре 9 година
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. пре 9 година
  Lolbot 4a7d0ca2c5 fixed 36 files out of 4318: пре 9 година
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. пре 9 година
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick пре 9 година
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff пре 9 година
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) пре 9 година
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes пре 9 година
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua пре 9 година
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor пре 9 година
  Sam Hocevar 26c394053e math: implement Karatsuba algorithm for large bigint multiplications. пре 10 година
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. пре 10 година