Sam Hocevar
96d725fd71
lua: replace lol::LuaState with the original lua_State
We have no hope of extending lua_State to add more data to it, because
that object may be created by Lua itself, for instance within a coroutine,
and it has no knowledge of our version of the object.
pirms 8 gadiem
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
pirms 8 gadiem
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
pirms 8 gadiem
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
pirms 8 gadiem
Sam Hocevar
14eafb48f5
build: add flags to disable unwanted builds
For now the flags are: --disable-doc --disable-test
--disable-samples --disable-tutorial.
pirms 8 gadiem
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
pirms 8 gadiem
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
pirms 8 gadiem
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
pirms 8 gadiem
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
pirms 9 gadiem
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
pirms 9 gadiem
Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
pirms 9 gadiem
Sam Hocevar
19e52b4754
bullet: remove some ugly compilation warnings.
pirms 9 gadiem
Sam Hocevar
38733fade7
math: move the matrix-to-quaternion code to a global header.
This lets us use the code for non-float variable types. I also got
rid of the mat4-to-quat code so that users are forced to use the
mat3-to-quat code and possibly discover places where their code is
suboptimal.
pirms 9 gadiem
Benjamin ‘Touky’ Huet
6ab67e8f86
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
pirms 9 gadiem
Sam Hocevar
d64b117b8d
build: fix license and copyright information.
pirms 9 gadiem
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
pirms 9 gadiem
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
pirms 9 gadiem
Benjamin ‘Touky’ Huet
7605caace4
MultiScene: Phase 4: Rendering is fixed.
Though it still is not possible to create a new window from a thread that did not init SDL
pirms 9 gadiem
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
pirms 9 gadiem
Benjamin ‘Touky’ Huet
b0e0678468
Mesh: PrimitiveRenderer naming convention fixup
pirms 9 gadiem
Benjamin ‘Touky’ Huet
22322d50fd
Scene::AddPrimitive now only supports Primitive because why not
pirms 9 gadiem
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
pirms 9 gadiem
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
pirms 9 gadiem
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
pirms 9 gadiem
Benjamin ‘Touky’ Huet
3ef2d6d31f
small MeshViewer tweak
pirms 9 gadiem
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
pirms 9 gadiem
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
pirms 9 gadiem
Benjamin ‘Touky’ Huet
825401d997
Brought threads to C++11
Revamped thread communication
Fixed dynamic thread Add/Remove
Added unit-test for threads !!!!
pirms 9 gadiem
Lolbot
3797ac1179
fixed 3 files out of 4212:
- removed 177 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 1 svn:eol-style properties
pirms 9 gadiem
Benjamin ‘Touky’ Huet
921b6d82f5
BuildFIX and meshViewer tweak
pirms 9 gadiem
Benjamin ‘Touky’ Huet
44bc2f4d3d
Added the long forgotten meshviewer.h
pirms 9 gadiem
Benjamin ‘Touky’ Huet
9acf2e925b
lol Buildfix
pirms 9 gadiem
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
pirms 9 gadiem
Benjamin ‘Touky’ Huet
3aac6cb2f2
Reorganizing MeshViewer
pirms 9 gadiem
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
pirms 9 gadiem
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
pirms 9 gadiem
Lolbot
4a7d0ca2c5
fixed 36 files out of 4318:
- removed 18805 CR characters
- removed 774 trailing whitespaces
- replaced 1922 tabs with spaces
- fixed 31 svn:eol-style properties
pirms 9 gadiem
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
pirms 9 gadiem
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
pirms 9 gadiem
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
pirms 9 gadiem
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
pirms 9 gadiem
Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
pirms 9 gadiem
Benjamin ‘Touky’ Huet
a8c3a80eb1
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
pirms 9 gadiem
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
pirms 9 gadiem
Sam Hocevar
26c394053e
math: implement Karatsuba algorithm for large bigint multiplications.
pirms 10 gadiem
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
pirms 10 gadiem