825 Révisions (bbc2edcc8e36099417e342c9f4d508201a4479d8)

Auteur SHA1 Message Date
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. il y a 13 ans
  Sam Hocevar 286c5edeb6 neercs: some refactoring. il y a 13 ans
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. il y a 13 ans
  Sam Hocevar 4a938d239b build: remove \r from shader files before compilation. il y a 13 ans
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. il y a 13 ans
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just il y a 13 ans
  Sam Hocevar ae79148e79 build: fix a few build issues (missing -lxinput, missing d3d9 source files). il y a 13 ans
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing il y a 13 ans
  Sam Hocevar c51b7c14c9 orbital: some improvements to the mesh parser and error reporting. il y a 13 ans
  Sam Hocevar bd649af62d nacl: NaCl binaries no longer need a modified main() to work, the NaCl il y a 13 ans
  Sam Hocevar 32f232e112 nacl: preliminary gamepad support in the NaCl backend. il y a 13 ans
  Sam Hocevar b83a7eccca nacl: remove our old hack of #including the file containing main() from il y a 13 ans
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. il y a 13 ans
  Sam Hocevar 6eb41c04ff win32: better error reporting in the GDI+ loader, based on a patch by ponce. il y a 13 ans
  Sam Hocevar 55a195d931 gpu: irrelevant tweaks to a test material file. il y a 13 ans
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. il y a 13 ans
  Sam Hocevar bd5ff72507 math: declare some HLSL-compliant types. il y a 13 ans
  Sam Hocevar 6fe12e7811 build: ensure .lolfx.cpp files get cleaned up. il y a 13 ans
  Sam Hocevar a3cf7086ce math: fix minor compiler warnings that appeared with g++ 4.7. il y a 13 ans
  Sam Hocevar 59ba6e6c87 core: no longer deactivate std::ostream features on Android. il y a 13 ans
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. il y a 13 ans
  Sam Hocevar 736b5a2659 input: support up to 16 buttons in Xbox-like pads. il y a 13 ans
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. il y a 13 ans
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. il y a 13 ans
  Sam Hocevar e8c2384d9c build: build .lolfx files from automake. il y a 13 ans
  Sam Hocevar 43b55669a4 math: workaround for an apparent Visual Studio compiler bug in il y a 13 ans
  Sam Hocevar b1d9c511bf core: some clang and g++ 4.7 compilation fixes. il y a 13 ans
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly il y a 13 ans
  Benjamin ‘Touky’ Huet cfbacb625f Small WorldEntity tweaks. il y a 13 ans
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. il y a 13 ans
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. il y a 13 ans
  Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. il y a 13 ans
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not il y a 13 ans
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. il y a 13 ans
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. il y a 13 ans
  Sam Hocevar 2723dabfac orbital: play with the camera. il y a 13 ans
  Sam Hocevar f30105e675 math: implement all Euler conversions for 3×3 matrices. il y a 13 ans
  Sam Hocevar 552dfee5b1 math: implement quaternion creation from true Euler angles (as opposed il y a 13 ans
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. il y a 13 ans
  Sam Hocevar e1d0beae1a math: support all Tait-Bryan angle combinations in quaternions. il y a 13 ans
  Sam Hocevar 4934e9dbee orbital: move ship with arrows. il y a 13 ans
  Sam Hocevar 102d007cda input: blacklist HDAPS as a joystick, it's not really a joystick. il y a 13 ans
  Sam Hocevar d0dbbde159 core: allow to concatenate arrays, and add unit tests for that. il y a 13 ans
  Sam Hocevar 45bab95127 input: do not let the joystick override the keyboard. il y a 13 ans
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. il y a 13 ans
  Sam Hocevar c276dbb1ff math: allow to write 1.f / q to take a quaternion's inverse. il y a 13 ans
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with il y a 13 ans
  Sam Hocevar 8f7d28c169 orbital: play with the tanks. il y a 13 ans
  Sam Hocevar 032b7ed47d core: make WorldEntity rotation a quaternion. il y a 13 ans
  Sam Hocevar 8954a123aa core: add Last() and Pop() methods to the Array class. il y a 13 ans