Sam Hocevar
|
ca1050e047
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debug: get rid of quad.cpp, it's become useless.
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12 years ago |
Sam Hocevar
|
2297288114
|
gpu: get rid of the inline 2D shader and create "tile.lolfx".
|
12 years ago |
Benjamin ‘Touky’ Huet
|
7e4252a38f
|
CIS:CSI
|
12 years ago |
Benjamin ‘Touky’ Huet
|
c0d15f170a
|
|
12 years ago |
Sam Hocevar
|
45da878e36
|
tutorial: make the noise shader computationally more efficient.
|
12 years ago |
Sam Hocevar
|
0f845aa5da
|
build: ignore .so files and add missing source files to makefile.
|
12 years ago |
Sam Hocevar
|
ada16c6214
|
tutorial: use a better value noise function that does not suffer from the
same discontinuity issues as the sin() approach.
|
12 years ago |
Sam Hocevar
|
e22e905dec
|
easymesh: fix an data corruption with scaling along a single axis.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
a11c50b3e7
|
small tweak on BtPhysTest. does not work better.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
2f85ae6d0a
|
|
12 years ago |
Sam Hocevar
|
7c30e626bd
|
tutorial: optimise Perlin noise shader and reduce its complexity.
|
12 years ago |
Sam Hocevar
|
5d7a1c24bd
|
tutorial: port noise demo to PS3 and Xbox360.
|
12 years ago |
Sam Hocevar
|
544f1e873b
|
gpu: increase default minimum shader model.
|
12 years ago |
Sam Hocevar
|
125ad21192
|
tutorial: the noise demo is now really, really, ridiculously good looking.
|
12 years ago |
Sam Hocevar
|
a86eaf1bb2
|
tutorial: start working on a small Perlin-like noise demo.
|
12 years ago |
Sam Hocevar
|
47d98bde9a
|
gpu: use a valid default framebuffer color format on the PS3.
|
12 years ago |
Sam Hocevar
|
5f137d077c
|
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
006c3c4649
|
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
|
12 years ago |
Sam Hocevar
|
3829380c3c
|
core: revert unfinished commit that wasn't really interesting.
|
12 years ago |
Sam Hocevar
|
779815802a
|
tutorial: minor shadebob demo tweaks.
|
12 years ago |
Sam Hocevar
|
0b7c51b992
|
ofsdiofisdoifods
|
12 years ago |
Sam Hocevar
|
df6134e648
|
input: fix minor PS3 compilation error.
|
12 years ago |
Sam Hocevar
|
1c5cdd8c50
|
tutorial: fix the FBO demo on the Xbox360.
|
12 years ago |
Sam Hocevar
|
3bfbb6c408
|
build: fix shitloads of warnings.
|
12 years ago |
Sam Hocevar
|
5c5abfa53c
|
math: improve slerp implementation.
|
12 years ago |
jeunathe
|
5224a5dd99
|
Added test in slerp to avoid -1 quat members
|
12 years ago |
Sam Hocevar
|
5f94ceb454
|
input: switch all key names to camel case, like our other enums.
|
12 years ago |
Sam Hocevar
|
c081275aca
|
test: fix Touky's brainfart.
|
12 years ago |
jeunathe
|
cbd842b21a
|
Added Slerp method to Quat
|
12 years ago |
Benjamin ‘Touky’ Huet
|
100119a07b
|
Added BulletCharacter Dummy code.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
e743eae5f7
|
Fixed Makefile.am
|
12 years ago |
Sam Hocevar
|
f2c269cb1e
|
math: add dot() for quaternions, plus the relevant unit test.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
284891f200
|
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
1e48c827a4
|
Input now works correctly
|
12 years ago |
Cédric Lecacheur
|
4e7af3279c
|
optim radialJitter
|
12 years ago |
Benjamin ‘Touky’ Huet
|
0c1b47f25e
|
mieux la ?
|
12 years ago |
Benjamin ‘Touky’ Huet
|
655f640403
|
Windows.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
dd7e2b9516
|
CIS FUCK
|
12 years ago |
Benjamin ‘Touky’ Huet
|
08a54c1a2a
|
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
|
12 years ago |
Sam Hocevar
|
2df85645fb
|
gpu: document and tweak some class declarations.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
8838ef06b6
|
Added InputTracker test initPhysTest
|
12 years ago |
Cédric Lecacheur
|
82bb4cd6a3
|
EsayMesh : RadialJitter func & demo added
|
12 years ago |
Benjamin ‘Touky’ Huet
|
5d10ec177c
|
Small physic refactor.
|
12 years ago |
Sam Hocevar
|
50de813d99
|
gpu: explicitly create render targets on the Xbox 360.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
fbde8a5932
|
Fixed stupid base_movement which was cached for ever.
|
12 years ago |
Sam Hocevar
|
30259d6329
|
build: add a demo for Peeweek.
|
12 years ago |
Sam Hocevar
|
6aed414491
|
gpu: port FBO code to the Xbox360.
|
12 years ago |
Sam Hocevar
|
e4cc84d5b3
|
gpu: finalise the framebuffer object Direct3D implementation.
|
12 years ago |
Sam Hocevar
|
7d5fe8a7c6
|
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.
|
12 years ago |
Sam Hocevar
|
9eb88af17c
|
gpu: remove support for the accumulation buffer, it's deprecated anyway.
|
12 years ago |