11 Révisions (ca1050e0475680dc5162db99777ed2ff6199eb87)

Auteur SHA1 Message Date
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. il y a 13 ans
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. il y a 13 ans
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? il y a 13 ans
  Benjamin ‘Touky’ Huet 655f640403 Windows. il y a 13 ans
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. il y a 13 ans
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest il y a 13 ans
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. il y a 13 ans
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build il y a 13 ans
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. il y a 13 ans
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. il y a 13 ans
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. il y a 14 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 14 ans
  Benjamin ‘Touky’ Huet 9c27915507 Added GetButtonState() in Input class. il y a 14 ans
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in il y a 14 ans
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. il y a 14 ans
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 14 ans
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 14 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 15 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 15 ans
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. il y a 15 ans
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. il y a 15 ans
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. il y a 15 ans
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. il y a 15 ans
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 15 ans