11 Commit (ca1050e0475680dc5162db99777ed2ff6199eb87)

Autore SHA1 Messaggio Data
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 13 anni fa
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 13 anni fa
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 13 anni fa
  Benjamin ‘Touky’ Huet 655f640403 Windows. 13 anni fa
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 13 anni fa
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 13 anni fa
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 13 anni fa
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 13 anni fa
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 13 anni fa
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 13 anni fa
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 14 anni fa
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 14 anni fa
  Benjamin ‘Touky’ Huet 9c27915507 Added GetButtonState() in Input class. 14 anni fa
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 14 anni fa
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 anni fa
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 anni fa
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 anni fa
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 anni fa
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 anni fa
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 15 anni fa
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15 anni fa
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 anni fa
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 15 anni fa
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 15 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 anni fa