11 Incheckningar (ca1050e0475680dc5162db99777ed2ff6199eb87)

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 13 år sedan
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 13 år sedan
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 13 år sedan
  Benjamin ‘Touky’ Huet 655f640403 Windows. 13 år sedan
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 13 år sedan
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 13 år sedan
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 13 år sedan
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 13 år sedan
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 13 år sedan
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 13 år sedan
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 14 år sedan
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 14 år sedan
  Benjamin ‘Touky’ Huet 9c27915507 Added GetButtonState() in Input class. 14 år sedan
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 14 år sedan
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 14 år sedan
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 år sedan
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 år sedan
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 år sedan
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 år sedan
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 år sedan
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 15 år sedan
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 15 år sedan
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 år sedan
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 15 år sedan
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 15 år sedan
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 år sedan
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 år sedan