7 Ревизии (d4e3ad4a4e5818be1ceaa9e913b31b8ae010cd67)

Автор SHA1 Съобщение Дата
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak преди 10 години
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. преди 10 години
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick преди 10 години
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff преди 10 години
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) преди 10 години
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor преди 10 години
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. преди 10 години
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. преди 10 години
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. преди 10 години
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. преди 10 години
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. преди 10 години
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. преди 10 години
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current преди 10 години
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) преди 11 години
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller преди 11 години
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change преди 11 години
  Benlitz 8a657ea287 input: Removed previous input system преди 11 години
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. преди 11 години
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. преди 11 години
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. преди 11 години
  Benlitz f7da613a70 fixed a minor typo in the input tutorial преди 11 години
  Lolbot c47d0f8c62 fixed 10 files out of 2754: преди 11 години
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) преди 11 години
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. преди 11 години
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext преди 11 години
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial преди 12 години
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. преди 12 години
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of преди 12 години
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; преди 12 години
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. преди 12 години
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. преди 12 години
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement преди 12 години
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it преди 12 години
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they преди 12 години
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and преди 12 години
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. преди 12 години
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary преди 12 години
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. преди 12 години
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, преди 12 години
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. преди 12 години
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. преди 12 години
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer преди 12 години
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. преди 12 години
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. преди 12 години
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. преди 12 години
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. преди 12 години
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). преди 12 години
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately преди 12 години
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. преди 12 години
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. преди 12 години