Benjamin ‘Touky’ Huet
|
3e9e6178ae
|
Small refactor controller tweak
|
10 年之前 |
Benjamin ‘Touky’ Huet
|
9477f1f722
|
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
|
10 年之前 |
Benjamin ‘Touky’ Huet
|
0e09074d33
|
Revamped Game/Draw groups to split stuff and help spreading tick
|
10 年之前 |
Benjamin ‘Touky’ Huet
|
4d3d7de4f2
|
Name refactors for doc stuff
|
10 年之前 |
Benjamin ‘Touky’ Huet
|
6c3dd67bc0
|
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
|
10 年之前 |
Benjamin ‘Touky’ Huet
|
f67da65818
|
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
|
10 年之前 |
Sam Hocevar
|
d72cb24bc0
|
build: move sample and tutorial files around.
|
10 年之前 |
Sam Hocevar
|
cd988786b9
|
build: reorganise includes so that we can use precompiled headers later.
|
10 年之前 |
Sam Hocevar
|
ad9a388e80
|
misc: remove 100% of the "using namespace std;" madness.
|
10 年之前 |
Sam Hocevar
|
12aaff89e3
|
base: huge refactor in vector.h; GCC compilation times down by 50%.
|
10 年之前 |
Sam Hocevar
|
fe665f85b4
|
base: strip core.h from its contents and put it in public/private headers.
|
10 年之前 |
Sam Hocevar
|
398ee1b4d5
|
base: use lol::array in most places.
|
10 年之前 |
Sam Hocevar
|
da6b3d5cd0
|
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
|
10 年之前 |
Benlitz
|
c1da4619f7
|
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
|
11 年之前 |
Benlitz
|
eab5c46b1e
|
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
|
11 年之前 |
Benlitz
|
6b6d0137bb
|
fixed more projects regarding the shader attribute change
|
11 年之前 |
Benlitz
|
8a657ea287
|
input: Removed previous input system
|
11 年之前 |
Sam Hocevar
|
acb6927224
|
tutorial: get rid of global variables in the input tutorial.
|
11 年之前 |
Sam Hocevar
|
3fdc7b3eef
|
tutorial: tweak the input tutorial code.
|
11 年之前 |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
11 年之前 |
Benlitz
|
f7da613a70
|
fixed a minor typo in the input tutorial
|
11 年之前 |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 年之前 |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 年之前 |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 年之前 |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
11 年之前 |
Sam Hocevar
|
e9b4985dbd
|
gpu: add MeshPrimitive::Lines enum and modify the cube tutorial
to show how it can be used.
|
12 年之前 |
Sam Hocevar
|
3adf42b00c
|
build: hide LolFx external declarations behind macros.
|
12 年之前 |
Sam Hocevar
|
bbf72e1a64
|
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
|
12 年之前 |
Sam Hocevar
|
6a6e46cf0d
|
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
|
12 年之前 |
Benjamin ‘Touky’ Huet
|
c7219ff1dd
|
New year copyright update.
|
12 年之前 |
Sam Hocevar
|
d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
12 年之前 |
Sam Hocevar
|
ad00a34984
|
gpu: add support for triangle strips and fans, and change the DrawElement
calls so that they take a number of vertices or indexes, not elements.
|
12 年之前 |
Sam Hocevar
|
5bd24fa1d3
|
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
|
12 年之前 |
Sam Hocevar
|
b5563ad21d
|
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
|
12 年之前 |
Sam Hocevar
|
78f7a303ff
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
|
12 年之前 |
Sam Hocevar
|
ee7dd6a699
|
misc: move more shaders to .lolfx files.
|
12 年之前 |
Sam Hocevar
|
0315413285
|
core: rename Array::Append() to Array::Push() for brevity and arbitrary
personal taste.
|
12 年之前 |
Sam Hocevar
|
90bfc79b22
|
core: tick methods now use seconds, like any sane system.
|
12 年之前 |
Sam Hocevar
|
9262efbac3
|
core: use operator<< instead of operator+= to append stuff to arrays,
it's a bit less confusing.
|
12 年之前 |
Sam Hocevar
|
ad0e3f8b6d
|
tutorial: fix the inconsistent vertex counting.
|
12 年之前 |
Sam Hocevar
|
9b0958e6d1
|
tutorial: get rid of a hardcoded value.
|
12 年之前 |
Sam Hocevar
|
578368f452
|
gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
|
12 年之前 |
Sam Hocevar
|
02e31f5c41
|
core: add a simple Array template class.
|
12 年之前 |
Sam Hocevar
|
24626c671f
|
tutorial: some refactoring in the tutorials.
|
12 年之前 |
Sam Hocevar
|
fe9bab81c1
|
gpu: fix a great lot of Direct3D problems, spotted using PIX.
|
12 年之前 |
Sam Hocevar
|
bfb0ad1e61
|
tutorial: use an interleaved vertex/color buffer.
|
12 年之前 |
Sam Hocevar
|
48c7070243
|
gpu: replace exit(0) in D3D error checks with lol::Abort().
|
12 年之前 |
Sam Hocevar
|
f7770f7387
|
gpu: add an Unbind() method for textures for clean up. Unfortunately
the Scene code still breaks Direct3D rendering.
|
12 年之前 |
Sam Hocevar
|
6169c874e4
|
gpu: port the vertex buffer abstraction layer to OpenGL.
|
12 年之前 |
Sam Hocevar
|
f7e202a7c8
|
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now.
|
12 年之前 |