7 Комити (d4e3ad4a4e5818be1ceaa9e913b31b8ae010cd67)

Аутор SHA1 Порука Датум
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak пре 10 година
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. пре 10 година
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff пре 10 година
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) пре 10 година
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor пре 10 година
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. пре 10 година
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. пре 10 година
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. пре 10 година
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. пре 10 година
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. пре 10 година
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. пре 10 година
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current пре 10 година
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) пре 11 година
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller пре 11 година
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change пре 11 година
  Benlitz 8a657ea287 input: Removed previous input system пре 11 година
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. пре 11 година
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. пре 11 година
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. пре 11 година
  Benlitz f7da613a70 fixed a minor typo in the input tutorial пре 11 година
  Lolbot c47d0f8c62 fixed 10 files out of 2754: пре 11 година
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) пре 11 година
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. пре 11 година
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext пре 11 година
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial пре 12 година
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. пре 12 година
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of пре 12 година
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; пре 12 година
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. пре 12 година
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. пре 12 година
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement пре 12 година
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it пре 12 година
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they пре 12 година
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and пре 12 година
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. пре 12 година
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary пре 12 година
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. пре 12 година
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, пре 12 година
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. пре 12 година
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. пре 12 година
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer пре 12 година
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. пре 12 година
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. пре 12 година
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. пре 12 година
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. пре 12 година
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). пре 12 година
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately пре 12 година
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. пре 12 година
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. пре 12 година