7 Commits (d4e3ad4a4e5818be1ceaa9e913b31b8ae010cd67)

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 10 jaren geleden
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 jaren geleden
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 jaren geleden
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 10 jaren geleden
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 10 jaren geleden
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10 jaren geleden
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 jaren geleden
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 jaren geleden
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 jaren geleden
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 jaren geleden
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 jaren geleden
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11 jaren geleden
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 jaren geleden
  Benlitz 8a657ea287 input: Removed previous input system 11 jaren geleden
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. 11 jaren geleden
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. 11 jaren geleden
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 11 jaren geleden
  Benlitz f7da613a70 fixed a minor typo in the input tutorial 11 jaren geleden
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11 jaren geleden
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 jaren geleden
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 jaren geleden
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 jaren geleden
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial 12 jaren geleden
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 jaren geleden
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12 jaren geleden
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 jaren geleden
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 jaren geleden
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 jaren geleden
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 jaren geleden
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 12 jaren geleden
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary 12 jaren geleden
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 jaren geleden
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, 12 jaren geleden
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. 12 jaren geleden
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. 12 jaren geleden
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 12 jaren geleden
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. 12 jaren geleden
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. 12 jaren geleden
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 jaren geleden
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. 12 jaren geleden
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 jaren geleden
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12 jaren geleden
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 jaren geleden
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 jaren geleden