38 Commits (de338ae89a3e3f1241c75baa82a551c48ff76f89)

Author SHA1 Message Date
  Benlitz b6b490578e copy-paste failure corrected. 11 years ago
  Benlitz 6f8dfa76c8 Added missing file and fixed mongoloclick 11 years ago
  Benlitz 8a657ea287 input: Removed previous input system 11 years ago
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't 11 years ago
  Sam Hocevar e16416a6ee input: fix a memory leak in the controller code. 11 years ago
  Benlitz 42381d33a4 fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 11 years ago
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 11 years ago
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11 years ago
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 years ago
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 11 years ago
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 12 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 years ago
  Sam Hocevar aeb1b68377 mrpigeon: can now play using spacebar. 12 years ago
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 12 years ago
  Sam Hocevar 439298ee5e misc: very minor tweaks here and there. 12 years ago
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 12 years ago
  Lolbot 23807ea88e fixed 23 files out of 277: 12 years ago
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12 years ago
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 years ago
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 years ago
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 years ago
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 years ago
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 years ago
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 years ago
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 years ago
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12 years ago
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. 12 years ago
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 12 years ago
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 12 years ago
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 12 years ago
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 years ago
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 years ago
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. 12 years ago
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 12 years ago