38 コミット (de338ae89a3e3f1241c75baa82a551c48ff76f89)

作成者 SHA1 メッセージ 日付
  Benlitz b6b490578e copy-paste failure corrected. 11年前
  Benlitz 6f8dfa76c8 Added missing file and fixed mongoloclick 11年前
  Benlitz 8a657ea287 input: Removed previous input system 11年前
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't 11年前
  Sam Hocevar e16416a6ee input: fix a memory leak in the controller code. 11年前
  Benlitz 42381d33a4 fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 11年前
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 11年前
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11年前
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11年前
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 11年前
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 12年前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12年前
  Sam Hocevar aeb1b68377 mrpigeon: can now play using spacebar. 12年前
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is 12年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12年前
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 12年前
  Sam Hocevar 439298ee5e misc: very minor tweaks here and there. 12年前
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 12年前
  Lolbot 23807ea88e fixed 23 files out of 277: 12年前
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12年前
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12年前
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12年前
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12年前
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12年前
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12年前
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12年前
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12年前
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12年前
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. 12年前
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 12年前
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 12年前
  Sam Hocevar 0b971d7926 input: allow to easily track more than one input stick. 12年前
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12年前
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12年前
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12年前
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. 12年前
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 12年前