Benlitz
|
b6b490578e
|
copy-paste failure corrected.
|
11 年前 |
Benlitz
|
6f8dfa76c8
|
Added missing file and fixed mongoloclick
|
11 年前 |
Benlitz
|
8a657ea287
|
input: Removed previous input system
|
11 年前 |
Sam Hocevar
|
0529e067f2
|
input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't
handled properly.
|
11 年前 |
Sam Hocevar
|
e16416a6ee
|
input: fix a memory leak in the controller code.
|
11 年前 |
Benlitz
|
42381d33a4
|
fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
|
11 年前 |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
11 年前 |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 年前 |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 年前 |
Sam Hocevar
|
6be31bba32
|
input: make keyboard state platform-independent.
|
11 年前 |
Sam Hocevar
|
c1428fc1f9
|
input: support up to 32 mouse buttons.
|
12 年前 |
Sam Hocevar
|
39a8c26fb5
|
base: start removing occurrences of NULL on our long journey to nullptr.
|
12 年前 |
Sam Hocevar
|
aeb1b68377
|
mrpigeon: can now play using spacebar.
|
12 年前 |
Sam Hocevar
|
1e973c81bd
|
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
c7219ff1dd
|
New year copyright update.
|
12 年前 |
Sam Hocevar
|
d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
12 年前 |
Sam Hocevar
|
b438a94642
|
input: add the Keyboard abstraction object type.
|
12 年前 |
Sam Hocevar
|
439298ee5e
|
misc: very minor tweaks here and there.
|
12 年前 |
Sam Hocevar
|
956657e86f
|
input: some refactoring in the action bindings.
|
12 年前 |
Lolbot
|
23807ea88e
|
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
|
12 年前 |
Sam Hocevar
|
df6134e648
|
input: fix minor PS3 compilation error.
|
12 年前 |
Sam Hocevar
|
5f94ceb454
|
input: switch all key names to camel case, like our other enums.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
284891f200
|
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
1e48c827a4
|
Input now works correctly
|
12 年前 |
Benjamin ‘Touky’ Huet
|
0c1b47f25e
|
mieux la ?
|
12 年前 |
Benjamin ‘Touky’ Huet
|
655f640403
|
Windows.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
08a54c1a2a
|
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
|
12 年前 |
Benjamin ‘Touky’ Huet
|
8838ef06b6
|
Added InputTracker test initPhysTest
|
12 年前 |
Benjamin ‘Touky’ Huet
|
11ddba1864
|
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
|
12 年前 |
Benjamin ‘Touky’ Huet
|
fcd46a2969
|
Build FIX .... again.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
0e2889b21f
|
Fixed build
|
12 年前 |
Benjamin ‘Touky’ Huet
|
075be12a77
|
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
|
12 年前 |
Sam Hocevar
|
0b971d7926
|
input: allow to easily track more than one input stick.
|
12 年前 |
Sam Hocevar
|
7a776e72f5
|
core: fix the X360 build by re-adding macro barriers I removed.
|
12 年前 |
Sam Hocevar
|
9b5880936c
|
build: tweak everything to allow building with SDL on the Raspberry Pi.
|
12 年前 |
Sam Hocevar
|
28728814cc
|
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
|
12 年前 |
Sam Hocevar
|
c0141debea
|
input: allow to remap gamepad axes in the generic input layer.
|
12 年前 |
Sam Hocevar
|
58b3c20b86
|
input: add core joystick support and bind the SDL input to that.
|
12 年前 |