1121 Révisions (e22e905decd72aee661f3369eb0a8a8461eb076e)
 

Auteur SHA1 Message Date
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. il y a 12 ans
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. il y a 12 ans
  Benjamin ‘Touky’ Huet 2f85ae6d0a il y a 12 ans
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. il y a 12 ans
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. il y a 12 ans
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. il y a 12 ans
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. il y a 12 ans
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. il y a 12 ans
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. il y a 12 ans
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and il y a 12 ans
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. il y a 12 ans
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. il y a 12 ans
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. il y a 12 ans
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods il y a 12 ans
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. il y a 12 ans
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. il y a 12 ans
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. il y a 12 ans
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. il y a 12 ans
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members il y a 12 ans
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. il y a 12 ans
  Sam Hocevar c081275aca test: fix Touky's brainfart. il y a 12 ans
  jeunathe cbd842b21a Added Slerp method to Quat il y a 12 ans
  Benjamin ‘Touky’ Huet 100119a07b Added BulletCharacter Dummy code. il y a 12 ans
  Benjamin ‘Touky’ Huet e743eae5f7 Fixed Makefile.am il y a 12 ans
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. il y a 12 ans
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. il y a 12 ans
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly il y a 12 ans
  Cédric Lecacheur 4e7af3279c optim radialJitter il y a 12 ans
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? il y a 12 ans
  Benjamin ‘Touky’ Huet 655f640403 Windows. il y a 12 ans
  Benjamin ‘Touky’ Huet dd7e2b9516 CIS FUCK il y a 12 ans
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. il y a 12 ans
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. il y a 12 ans
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest il y a 12 ans
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added il y a 12 ans
  Benjamin ‘Touky’ Huet 5d10ec177c Small physic refactor. il y a 12 ans
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. il y a 12 ans
  Benjamin ‘Touky’ Huet fbde8a5932 Fixed stupid base_movement which was cached for ever. il y a 12 ans
  Sam Hocevar 30259d6329 build: add a demo for Peeweek. il y a 12 ans
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. il y a 12 ans
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. il y a 12 ans
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a il y a 12 ans
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. il y a 12 ans
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all il y a 12 ans
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). il y a 12 ans
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. il y a 12 ans
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. il y a 12 ans
  Benjamin ‘Touky’ Huet 7334bb2ec1 Added Base/Attachment Logic, works with Kinematic & Ghost. il y a 12 ans
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. il y a 12 ans
  Sam Hocevar 3fd6702613 build: fix a few compilation and build errors. il y a 12 ans