1121 次代码提交 (e22e905decd72aee661f3369eb0a8a8461eb076e)
 

作者 SHA1 备注 提交日期
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 年前
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. 12 年前
  Benjamin ‘Touky’ Huet 2f85ae6d0a 12 年前
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 年前
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 年前
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 年前
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 年前
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 年前
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 年前
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 年前
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 年前
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 年前
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 12 年前
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 年前
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12 年前
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 12 年前
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 年前
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 年前
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 年前
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 年前
  Sam Hocevar c081275aca test: fix Touky's brainfart. 12 年前
  jeunathe cbd842b21a Added Slerp method to Quat 12 年前
  Benjamin ‘Touky’ Huet 100119a07b Added BulletCharacter Dummy code. 12 年前
  Benjamin ‘Touky’ Huet e743eae5f7 Fixed Makefile.am 12 年前
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. 12 年前
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 年前
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 年前
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 年前
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 年前
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 年前
  Benjamin ‘Touky’ Huet dd7e2b9516 CIS FUCK 12 年前
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 年前
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 年前
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 年前
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 年前
  Benjamin ‘Touky’ Huet 5d10ec177c Small physic refactor. 12 年前
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 年前
  Benjamin ‘Touky’ Huet fbde8a5932 Fixed stupid base_movement which was cached for ever. 12 年前
  Sam Hocevar 30259d6329 build: add a demo for Peeweek. 12 年前
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 年前
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 年前
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 年前
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 年前
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 年前
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 12 年前
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12 年前
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 12 年前
  Benjamin ‘Touky’ Huet 7334bb2ec1 Added Base/Attachment Logic, works with Kinematic & Ghost. 12 年前
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 年前
  Sam Hocevar 3fd6702613 build: fix a few compilation and build errors. 12 年前