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lolengine
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lol
mirror of https://github.com/lolengine/lol
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325 Commits
5 Branches
35 MiB
Tree: f23ce9c7b4
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Commit Graph

3 Commits (f23ce9c7b451446d09d014983b557ce9356ed9d5)

Author SHA1 Message Date
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 years ago
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline
and programmable pipeline versions) and OpenGL ES 1.x for now.
15 years ago
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 15 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 years ago
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 15 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 years ago
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 15 years ago
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 15 years ago
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