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kopia lustrzana https://github.com/lolengine/lol
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325 Commity
5 Gałęzie
35 MiB
Drzewo: f23ce9c7b4
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Gałęzie Tagi
${ item.name }
Utwórz gałąź ${ searchTerm }
z 'f23ce9c7b4'
${ noResults }
Wykres commitów

3 Commity (f23ce9c7b451446d09d014983b557ce9356ed9d5)

Autor SHA1 Wiadomość Data
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 lat temu
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline
and programmable pipeline versions) and OpenGL ES 1.x for now.
15 lat temu
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 15 lat temu
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 lat temu
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 lat temu
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 15 lat temu
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 lat temu
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 lat temu
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 lat temu
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 15 lat temu
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 15 lat temu
Wspierane przez Gitea Wersja: 1.12.0+rc1-38-g249e22bb9 Strona: 46ms Szablon: 4ms
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