187 Commit (f76b95f200bb37a52ce4e7574ddb5aed9c725fd5)
 

Autore SHA1 Messaggio Data
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 anni fa
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14 anni fa
  Sam Hocevar d5d9953cae Tune .gitignore for Win32 usage. 14 anni fa
  Sam Hocevar 6c3b80be8f Particle emitter test. 14 anni fa
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 anni fa
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 anni fa
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 anni fa
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. 14 anni fa
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 anni fa
  Sam Hocevar 72dbe887c5 Play a few additional sounds (whip and pop). 14 anni fa
  Sam Hocevar c2ddb97d63 Fix font rendering. 14 anni fa
  Sam Hocevar c89d05d7e6 Add a utility function to compute the power of two above. 14 anni fa
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14 anni fa
  Sam Hocevar 43c2b7539f Put generated PNG files in SVN for now. 14 anni fa
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 anni fa
  Sam Hocevar fc8a377031 Skeleton class for the Monster Mash. 14 anni fa
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. 14 anni fa
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 14 anni fa
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 anni fa
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 anni fa
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. 14 anni fa
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. 14 anni fa
  Sam Hocevar 9554373756 Remove unused file. 14 anni fa
  Sam Hocevar 2bf9fd3dc7 Implement vector equality comparisons. 14 anni fa
  Sam Hocevar dc45c9e426 Implement vector square length. 14 anni fa
  Sam Hocevar 705c39d63a Various vector operators including casts and scalar-vector operations. 14 anni fa
  Sam Hocevar ae23572b18 Implement vector addition, subtraction etc. as well as euclidian distance. 14 anni fa
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. 14 anni fa
  Sam Hocevar fb2ff4580f Implement simple + and - operators for Int2, Float2 etc. 14 anni fa
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 14 anni fa
  Sam Hocevar dc9b607923 Allow to access Int2, Float2 etc. members using []. 14 anni fa
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 14 anni fa
  Sam Hocevar 7547458efc Float2 and Float3 are now templates, thus creating Int2 and Int3. 14 anni fa
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 anni fa
  Sam Hocevar be70a70eaa Fix a refcount bug in the entity dictionary. 14 anni fa
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. 14 anni fa
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 anni fa
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. 14 anni fa
  Sam Hocevar fa427a3fd9 Win32 solution. 14 anni fa
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 anni fa
  Sam Hocevar e5a870d4ef Fix compilation issue caused by WinDef.h defining "near" and "far" macros. 14 anni fa
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. 14 anni fa
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 14 anni fa
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 anni fa
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. 14 anni fa
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 anni fa
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. 14 anni fa
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. 14 anni fa
  Sam Hocevar bf5fa55d25 Fix broken perspective. 14 anni fa