187 Commits (f76b95f200bb37a52ce4e7574ddb5aed9c725fd5)
 

Autor SHA1 Mensagem Data
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 anos atrás
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14 anos atrás
  Sam Hocevar d5d9953cae Tune .gitignore for Win32 usage. 14 anos atrás
  Sam Hocevar 6c3b80be8f Particle emitter test. 14 anos atrás
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 anos atrás
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 anos atrás
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 anos atrás
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. 14 anos atrás
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 anos atrás
  Sam Hocevar 72dbe887c5 Play a few additional sounds (whip and pop). 14 anos atrás
  Sam Hocevar c2ddb97d63 Fix font rendering. 14 anos atrás
  Sam Hocevar c89d05d7e6 Add a utility function to compute the power of two above. 14 anos atrás
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 14 anos atrás
  Sam Hocevar 43c2b7539f Put generated PNG files in SVN for now. 14 anos atrás
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 anos atrás
  Sam Hocevar fc8a377031 Skeleton class for the Monster Mash. 14 anos atrás
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. 14 anos atrás
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 14 anos atrás
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 anos atrás
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 anos atrás
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. 14 anos atrás
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. 14 anos atrás
  Sam Hocevar 9554373756 Remove unused file. 14 anos atrás
  Sam Hocevar 2bf9fd3dc7 Implement vector equality comparisons. 14 anos atrás
  Sam Hocevar dc45c9e426 Implement vector square length. 14 anos atrás
  Sam Hocevar 705c39d63a Various vector operators including casts and scalar-vector operations. 14 anos atrás
  Sam Hocevar ae23572b18 Implement vector addition, subtraction etc. as well as euclidian distance. 14 anos atrás
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. 14 anos atrás
  Sam Hocevar fb2ff4580f Implement simple + and - operators for Int2, Float2 etc. 14 anos atrás
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 14 anos atrás
  Sam Hocevar dc9b607923 Allow to access Int2, Float2 etc. members using []. 14 anos atrás
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 14 anos atrás
  Sam Hocevar 7547458efc Float2 and Float3 are now templates, thus creating Int2 and Int3. 14 anos atrás
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 anos atrás
  Sam Hocevar be70a70eaa Fix a refcount bug in the entity dictionary. 14 anos atrás
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. 14 anos atrás
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 anos atrás
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 anos atrás
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. 14 anos atrás
  Sam Hocevar fa427a3fd9 Win32 solution. 14 anos atrás
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 anos atrás
  Sam Hocevar e5a870d4ef Fix compilation issue caused by WinDef.h defining "near" and "far" macros. 14 anos atrás
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. 14 anos atrás
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 14 anos atrás
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 anos atrás
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. 14 anos atrás
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 anos atrás
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. 14 anos atrás
  Sam Hocevar 3f21eb34d2 Activate depth buffer when the GL context is created. 14 anos atrás
  Sam Hocevar bf5fa55d25 Fix broken perspective. 14 anos atrás