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745 Révisions
5 Branches
112 MiB
Aborescence: f7e202a7c8
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Graphique des révisions

5 Révisions (f7e202a7c8a9146d59fd47b191fff3982ee18346)

Auteur SHA1 Message Date
  Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
il y a 15 ans
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. il y a 15 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. il y a 15 ans
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
il y a 15 ans
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