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  • 0cbbca1d algorithm: replace a fugly macro with a fugly function. by Sam Hocevar 2014-03-07 15:04:44 +0000
  • 098d2793 algorithm: fix member visibility issues in Octree/QuadTree. by Sam Hocevar 2014-03-07 14:22:38 +0000
  • 35514f73 Build FIX ..... again by Benjamin ‘Touky’ Huet 2014-03-07 05:09:29 +0000
  • b1fbc025 Added Mask & StickyTime to Draw Debug by Benjamin ‘Touky’ Huet 2014-03-07 04:44:53 +0000
  • 7792c759 Build Fix by Benjamin ‘Touky’ Huet 2014-03-07 04:40:01 +0000
  • db8fb1fb Build FIX ? by Benjamin ‘Touky’ Huet 2014-03-07 04:30:45 +0000
  • 159db9f8 BuildFIX by Benjamin ‘Touky’ Huet 2014-03-07 02:48:42 +0000
  • 82685137 Added Portal system to main code base by Benjamin ‘Touky’ Huet 2014-03-07 02:07:36 +0000
  • dff1e5c0 base: fix a debug message queue crash and add Unicode support on Windows. by Sam Hocevar 2014-03-06 09:08:12 +0000
  • a581e171 base: fix very minor issues found by static analysis. by Sam Hocevar 2014-03-06 09:08:07 +0000
  • 7394b736 BuildFix by Benjamin ‘Touky’ Huet 2014-03-06 00:44:31 +0000
  • 04dff540 Added aabb_tree.h to the main branch. by Benjamin ‘Touky’ Huet 2014-03-06 00:13:49 +0000
  • a9972696 Tweaked stuff in the AABBTree element storage. Added RemoveElement by Benjamin ‘Touky’ Huet 2014-03-05 04:53:33 +0000
  • d8e08e34 build: add workbench to autoconf build and fix a few C++ issues. by Sam Hocevar 2014-03-04 17:09:02 +0000
  • d0e3db71 Workbench QuadTree/OcTree build is OK by Benjamin ‘Touky’ Huet 2014-03-02 04:51:15 +0000
  • d4241a2a build: various MSVC compilation fixes. by Sam Hocevar 2014-02-28 15:36:27 +0000
  • 2c2ea82f vimlol: add "UNUSED" and "ASSERT" to our list of keywords. by Sam Hocevar 2014-02-28 13:36:13 +0000
  • cb62b52c math: add quat::axis() and quat::angle() to retrieve axis and angle from a quaternion, improve quat::rotate(vec3, vec3) to gracefully handle corner cases, and add unit tests for all of these. by Sam Hocevar 2014-02-28 13:36:11 +0000
  • 92c2f69d algorithm: move Array::Sort out of the base headers because their implementation requires stuff from lol/math, too. by Sam Hocevar 2014-02-28 13:36:09 +0000
  • ab456580 build: compilation fixes for errors caused by recent renamings. by Sam Hocevar 2014-02-28 13:36:07 +0000
  • ece13aaa fixed 19 files out of 2757: - removed 510 CR characters - removed 26 trailing whitespaces - replaced 0 tabs with spaces - fixed 15 svn:eol-style properties by Lolbot 2014-02-28 10:33:21 +0000
  • b7fc1953 Some names tweaks Added workbench, for personnal experimentation. by Benjamin ‘Touky’ Huet 2014-02-28 05:10:04 +0000
  • ac8d88cb Hack-fix of degrees/radians in functions.h Warnings by Benjamin ‘Touky’ Huet 2014-02-28 00:01:26 +0000
  • 8443733a math: add GLSL-inherited degrees() and radians() conversion functions. by Sam Hocevar 2014-02-25 18:25:45 +0000
  • 8b2439f1 vimlol: highlight our maths constants F_PI, D_PI etc. in vim. by Sam Hocevar 2014-02-25 18:25:42 +0000
  • a8f0081d Added tweak to 05_EZMesh to show how custom shader setting works. by Benjamin ‘Touky’ Huet 2014-02-22 16:08:58 +0000
  • 917891e0 Build FIX by Benjamin ‘Touky’ Huet 2014-02-19 03:16:50 +0000
  • 21d90c7c Fixed shit by Benjamin ‘Touky’ Huet 2014-02-19 02:49:35 +0000
  • 03474adc Added custom vector constants for more usefulness by Benjamin ‘Touky’ Huet 2014-02-19 02:38:59 +0000
  • 7aaa456f Added template Debug::Draw for custom complicated debug object by Benjamin ‘Touky’ Huet 2014-02-19 02:36:10 +0000
  • eb0e0dbd Added "Item" operation on arrays by Benjamin ‘Touky’ Huet 2014-02-19 02:35:08 +0000
  • 232fa412 gpu: rename uniforms here and there for consistency. by Sam Hocevar 2014-02-16 23:58:20 +0000
  • f67d7ecb sys: const correctness in file operations. by Sam Hocevar 2014-02-16 23:53:29 +0000
  • 88a48592 Added Test Point in Frustum by Benjamin ‘Touky’ Huet 2014-02-16 19:30:10 +0000
  • 7c9f96e4 Added Debug::DrawViewProj by Benjamin ‘Touky’ Huet 2014-02-16 19:28:07 +0000
  • 72591908 small camera fix by Benjamin ‘Touky’ Huet 2014-01-31 03:45:06 +0000
  • 73891294 gpu: fix a buffer overflow in our shader compilation wrapper. by Sam Hocevar 2014-01-11 17:13:29 +0000
  • c27c3279 base: avoid confusion between versions of String::Printf(). by Sam Hocevar 2014-01-10 16:57:20 +0000
  • 2bbc0d96 math: fix broken translation in lookat() function. by Sam Hocevar 2014-01-09 09:33:40 +0000
  • 7cf2a85a math: make mat4::lookat nicer to read. by Sam Hocevar 2014-01-08 20:49:11 +0000
  • 47b9f0ab fixed 69 files out of 2739: - removed 10 CR characters - removed 39 trailing whitespaces - replaced 243 tabs with spaces - fixed 60 svn:eol-style properties by Lolbot 2014-01-08 20:48:30 +0000
  • 10272731 color: fix issues in color to string conversions. by Sam Hocevar 2014-01-08 14:02:46 +0000
  • 547fe6a9 color: utility functions to convert vec3 colors to hex strings. by Sam Hocevar 2014-01-08 11:23:47 +0000
  • 1f0696ac benlitz: add Makefile.am for lolui by Jean-Yves Lamoureux 2014-01-07 16:16:56 +0000
  • e2eb9e9e build: minor Win32 fixes for Jylam's project. by Sam Hocevar 2014-01-06 14:42:14 +0000
  • d46e63ff build: VS2012 solution and project tweaks for exotic platforms. by Sam Hocevar 2014-01-06 10:53:15 +0000
  • b59fdb8b * Fix compilation on lesser tools by Jean-Yves Lamoureux 2014-01-05 15:04:13 +0000
  • 171433e9 * Fix compilation on lesser tools by Jean-Yves Lamoureux 2014-01-05 15:04:11 +0000
  • 81e4f742 sdlinput: fix captured mouse coordinates by Jean-Yves Lamoureux 2014-01-05 12:05:12 +0000
  • 246af694 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. by Benlitz 2014-01-04 08:15:00 +0000
  • 02435c4b adding resharper to .gitignore for the lame windows coders that also writes assisted C# code by Benlitz 2014-01-04 08:14:42 +0000
  • b91c1771 camera: const correctness for all getters. by Sam Hocevar 2014-01-04 00:22:56 +0000
  • 2291ce5d math: add mat2::identity, etc. as global constants. by Sam Hocevar 2014-01-03 23:48:39 +0000
  • e1d459ed math: allow quat * vec3 and quat * vec4 operations. by Sam Hocevar 2014-01-03 22:23:34 +0000
  • 843cc42e font: support \b (backspace) in text rendering. by Sam Hocevar 2013-12-31 13:15:20 +0000
  • 8e544d08 font: coding style ☜(゚ヮ゚☜) by Jean-Yves Lamoureux 2013-12-28 23:12:48 +0000
  • 6cce28dd font: add support for \n by Jean-Yves Lamoureux 2013-12-28 23:09:02 +0000
  • 92385ac1 android: more NativeActivity migration work. by Sam Hocevar 2013-12-24 20:02:47 +0000
  • 0f3805be android: various fixes, but the switch to NativeActivity isn't complete. by Sam Hocevar 2013-12-23 18:09:51 +0000
  • af2fdff5 android: ensure the asset manager is initialised (hint: it's not). by Sam Hocevar 2013-12-17 18:52:50 +0000
  • 591caaab sys: some path guessing logic fixes for standalone builds. by Sam Hocevar 2013-12-17 18:52:38 +0000
  • 1e15e3ec singlshot: add a Visual Studio project and fix minor things. by Sam Hocevar 2013-12-17 12:50:00 +0000
  • ac81bd78 core: account for case-insensitive systems for data directories. by Sam Hocevar 2013-12-17 12:49:56 +0000
  • 608918bd singlshot: move Ludum Dare #28 entry to a real game project! by Sam Hocevar 2013-12-17 08:28:19 +0000
  • 752829b7 gpu: shader fixes for the Web version. by Sam Hocevar 2013-12-16 02:12:56 +0000
  • 7d230d76 math: add distance() function for vectors. by Sam Hocevar 2013-12-15 19:14:09 +0000
  • 9df9440e ld28: skeleton files. by Sam Hocevar 2013-12-15 17:21:53 +0000
  • 388098a1 hsv2rgb 6th by Sam Hocevar 2013-12-15 17:21:49 +0000
  • 8e732627 lolremez: add missing matrix.h implementation. by Sam Hocevar 2013-12-10 22:25:58 +0000
  • d0ebacf5 lolremez: simplify the solver class. by Sam Hocevar 2013-12-10 18:26:27 +0000
  • 90706c8d lolremez: move some LolRemez matrix functions out of the engine. by Sam Hocevar 2013-12-10 09:32:45 +0000
  • f9840e34 lolremez: move LolRemez out of the engine, it's really too specific. by Sam Hocevar 2013-12-09 13:10:31 +0000
  • ca87acd0 scene: fix light object usage in various demos and example programs. by Sam Hocevar 2013-10-31 10:12:57 +0000
  • 1945e85a scene: start working on the scene class reorganisation. by Sam Hocevar 2013-10-31 10:12:44 +0000
  • 3b62246e math: minor rework in the Euler angles conversion. by Sam Hocevar 2013-10-31 10:12:26 +0000
  • 87aa2dc3 shiny*.lolfx : light reflect FIX by Benjamin ‘Touky’ Huet 2013-10-23 21:25:01 +0000
  • 066f1318 Light : Added Type SfEnum. Shiny*.lolfx : fixed Directional light calculation. MV : Tweak for future camera behaviour encapsulation. by Benjamin ‘Touky’ Huet 2013-10-23 21:18:01 +0000
  • e1241fd9 input: removed static keyword for global input names by Benlitz 2013-10-20 16:37:24 +0000
  • 845a870c gpu: fixed Video::GetSize(), it was previously returning the size of the current viewport, it is now returning the size of the back buffer. by Benlitz 2013-10-20 10:19:44 +0000
  • f10d224d lolui: first draft of an ui framework (wip) by Benlitz 2013-10-20 10:19:37 +0000
  • 2b6b50aa EZMesh : Some files splitup by Benjamin ‘Touky’ Huet 2013-10-19 19:40:32 +0000
  • c411be84 Added Flat debugrendermode Wireframe is back for normal OGL users MV : Added timed command execution for future "demo mode" by Benjamin ‘Touky’ Huet 2013-10-19 17:57:59 +0000
  • 72366b85 btPhystest fixup by Benjamin ‘Touky’ Huet 2013-10-18 21:49:31 +0000
  • accce03e small tweaks in EZMesh shader compatibilities by Benjamin ‘Touky’ Huet 2013-10-17 18:02:53 +0000
  • 91304801 fixed 22 files out of 2667: - removed 2 CR characters - removed 9 trailing whitespaces - replaced 0 tabs with spaces - fixed 19 svn:eol-style properties by Lolbot 2013-10-14 16:47:27 +0000
  • 426fedfb Moved games build after demo (because tutorial) and abuse at the end, because it always breaks on non-basic-linux builds. by Benjamin ‘Touky’ Huet 2013-10-10 15:43:06 +0000
  • 470fbbc5 build: add Abuse to the Visual Studio solution and exclude NaCl files from all platform builds. by Sam Hocevar 2013-10-10 15:42:29 +0000
  • 4029f475 for ze LOL by Benjamin ‘Touky’ Huet 2013-10-10 00:00:42 +0000
  • 34688578 Added Shiny flat lolfx by Benjamin ‘Touky’ Huet 2013-10-09 22:35:42 +0000
  • b608607d EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. by Benjamin ‘Touky’ Huet 2013-10-09 22:27:14 +0000
  • 60f09e22 MV: Added Zoom out. by Benjamin ‘Touky’ Huet 2013-10-09 00:10:38 +0000
  • 89b4eb49 MVWeb tweak by Benjamin ‘Touky’ Huet 2013-10-09 00:04:49 +0000
  • 1cd715e6 Mouse support now works in emscripten by Benjamin ‘Touky’ Huet 2013-10-09 00:04:02 +0000
  • be29ce60 tweak by Benjamin ‘Touky’ Huet 2013-10-08 12:38:44 +0000
  • 0d9cd0d8 meshviewer html version now uses cookies to autosave command. by Benjamin ‘Touky’ Huet 2013-10-08 01:37:45 +0000
  • 63f26531 remove a flag for the NaCl build that failed ..... again. by Benjamin ‘Touky’ Huet 2013-10-08 00:05:47 +0000
  • e04367b1 mouse input fix by Benjamin ‘Touky’ Huet 2013-10-08 00:03:45 +0000
  • 47ca78b8 Meshviewer : web version now creates cookie to store current session. by Benjamin ‘Touky’ Huet 2013-10-08 00:01:04 +0000
  • 2da19036 Build fix by Benjamin ‘Touky’ Huet 2013-10-07 21:16:26 +0000
  • dfc2a47f Input : mouse focus integration. by Benjamin ‘Touky’ Huet 2013-10-07 20:42:04 +0000