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  • f8fe3613 MeshViewer html : Added Progress bar. by Benjamin ‘Touky’ Huet 2013-09-21 19:17:22 +0000
  • f8150731 MeshViewer : HTML update by Benjamin ‘Touky’ Huet 2013-09-21 18:11:48 +0000
  • 0e8de199 EasyMesh tweaked : New Copy CTor & RenderMesh state. by Benjamin ‘Touky’ Huet 2013-09-21 16:03:19 +0000
  • 339f05db input: binding multiple key/axis to the same controller action by Benlitz 2013-09-21 08:15:54 +0000
  • 4b3686a9 MeshViewer TWEAK EasyMesh Parser/Scanner & Functions revamp to be more like real logical functions. EZMesh & URO : Added "//" comments to Parser/Scanner by Benjamin ‘Touky’ Huet 2013-09-20 23:34:50 +0000
  • b11e4b8f Moved several projects to Input V2. by Benjamin ‘Touky’ Huet 2013-09-20 23:31:23 +0000
  • 71074c86 Added meshviewer .hmtl & .nmf by Benjamin ‘Touky’ Huet 2013-09-20 17:30:58 +0000
  • 1535164b NaCl tweaks by Benjamin ‘Touky’ Huet 2013-09-20 16:14:57 +0000
  • 0c17fcb8 vslol: mark version 1.0.2.0. by Sam Hocevar 2013-09-20 15:30:48 +0000
  • 2ee1b77a NaCl #if by Benjamin ‘Touky’ Huet 2013-09-20 15:30:09 +0000
  • eae4cc44 fixed 21 files out of 2631: - removed 9 CR characters - removed 0 trailing whitespaces - replaced 0 tabs with spaces - fixed 21 svn:eol-style properties by Lolbot 2013-09-20 15:24:56 +0000
  • 98746e41 vslol: ignore Sony VSE plugin classifier madness. by Sam Hocevar 2013-09-20 15:12:34 +0000
  • 2e3c5e6e build FIX by Benjamin ‘Touky’ Huet 2013-09-20 15:03:58 +0000
  • e7a38424 fixed 8 files out of 2631: - removed 264 CR characters - removed 5 trailing whitespaces - replaced 0 tabs with spaces - fixed 7 svn:eol-style properties by Lolbot 2013-09-20 15:01:51 +0000
  • ddb36a2e MessageService build fix by Benjamin ‘Touky’ Huet 2013-09-20 14:48:33 +0000
  • 5cfaf857 include fixup by Benjamin ‘Touky’ Huet 2013-09-20 14:45:08 +0000
  • b0181eaf nacl-instance : ::HandleMessage now does a MessageService::Send() by Benjamin ‘Touky’ Huet 2013-09-20 14:36:11 +0000
  • 721d114e touky_demo : various fixes & tweaks. meshviewer : Full revamp, now bigger & better. by Benjamin ‘Touky’ Huet 2013-09-20 14:35:02 +0000
  • 0a7dc44a Added MessageService : Basic & Naive Message logging. Camera & vector.cpp : Fixed shifted_perspective crash with almost zero FOV. by Benjamin ‘Touky’ Huet 2013-09-20 14:33:29 +0000
  • 68ae1dd3 vslol: disable funky debug colouring in .lolfx files. by Sam Hocevar 2013-09-19 13:55:00 +0000
  • 78c949b2 URO : Added URO parser/scanner etc for custom command setup. EzMesh : parser/scanner regen (with older bison cause windows). by Benjamin ‘Touky’ Huet 2013-09-19 09:59:59 +0000
  • d8114e6c String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() Added utils.h : GetRandom(Array<T>) : gets a random element in a template list with weight logic. T FindValue(char*) : Find the value of a safe enum from the given name (when GetName is implemented) swap(T&, T&) is now in here too. by Benjamin ‘Touky’ Huet 2013-09-18 19:16:40 +0000
  • b38276be easymesh : typo by Benjamin ‘Touky’ Huet 2013-09-16 15:43:00 +0000
  • 353d0a44 math: last pass (hopefully) at the quaternion/euler conversions. by Sam Hocevar 2013-09-16 12:27:29 +0000
  • d5d73330 math: more quaternion to Euler angles fixes, plus unit tests. by Sam Hocevar 2013-09-16 07:20:03 +0000
  • eaaf4ef3 updated .gitignore and fixed Benlitz's voxel vcxproj by Benlitz 2013-09-16 05:54:22 +0000
  • 9ecd5795 math: fix quaternion to euler conversion and add unit tests. by Sam Hocevar 2013-09-15 16:19:36 +0000
  • 9cfe17fd core: fix some minor compiler warnings. by Sam Hocevar 2013-09-15 16:19:32 +0000
  • 81806bf4 testsuite : fixed camera.cpp build by Benjamin ‘Touky’ Huet 2013-09-15 14:07:22 +0000
  • 4e0a9c93 fixed 8 files out of 2617: - removed 0 CR characters - removed 0 trailing whitespaces - replaced 88 tabs with spaces - fixed 3 svn:eol-style properties by Lolbot 2013-09-15 09:05:29 +0000
  • b07f6aba mesh: submesh class working, can be rendered with any compatible shader without caring of attributes by Benlitz 2013-09-15 06:32:23 +0000
  • c1da4619 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet fixed mrpigeon and orbital accordingly by Benlitz 2013-09-15 04:45:01 +0000
  • 04556dea mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. numeric : Added SmoothClamp & swap camera : fixed target&up issues and added screen-scale factor. touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj by Benjamin ‘Touky’ Huet 2013-09-14 23:42:49 +0000
  • 78f13138 Added Makefile to solution by Benjamin ‘Touky’ Huet 2013-09-14 23:34:53 +0000
  • 35c5bce3 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. by Benlitz 2013-09-14 19:22:48 +0000
  • eab5c46b input: added a name the controllers, and a static Get() function to easily retrieve a registered controller by Benlitz 2013-09-14 18:55:42 +0000
  • b3d306d2 input: added functions to bind keys over axis (not tested) by Benlitz 2013-09-14 18:35:48 +0000
  • 6b6d0137 fixed more projects regarding the shader attribute change by Benlitz 2013-09-14 17:52:04 +0000
  • f1046749 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly by Benlitz 2013-09-14 17:42:46 +0000
  • d0e70dbe gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib by Benlitz 2013-09-14 17:34:05 +0000
  • d775d7da gpu: added a SetStream that takes an array of attributes by Benlitz 2013-09-14 16:58:45 +0000
  • 9b7641df input: added a GetAvailableDevices function to retrieve device names. by Benlitz 2013-09-14 16:09:44 +0000
  • e50f7540 core: added StartsWith and EndsWith function for strings, and a sign function for numeric types by Benlitz 2013-09-14 15:50:45 +0000
  • 561d3374 build: update unit tests following API change. by Sam Hocevar 2013-09-14 14:49:32 +0000
  • 58ec9dd5 math: add lol::sq() square function and simplify quaternion conversions. by Sam Hocevar 2013-09-14 14:01:38 +0000
  • 6adf5538 math: implement vec3::toeuler_* for Tait-Bryan angles. by Sam Hocevar 2013-09-14 12:08:11 +0000
  • b45c1dc7 physics: always activate Bullet and remove dead code. by Sam Hocevar 2013-09-13 11:47:06 +0000
  • 83cfb79f btphystest : InitApp delay by Benjamin ‘Touky’ Huet 2013-09-13 10:54:08 +0000
  • fb7d8a25 btphystest tweak to delay app init. by Benjamin ‘Touky’ Huet 2013-09-13 10:33:16 +0000
  • 05c476c2 Added nacl_phystest to test physic compatibility with nacl. by Benjamin ‘Touky’ Huet 2013-09-13 07:16:56 +0000
  • 2c36522e nacl : CODE FAIL. today is not the day. by Benjamin ‘Touky’ Huet 2013-09-12 16:50:01 +0000
  • 874aa42f removed added tutorial folders because of version mixup. by Benjamin ‘Touky’ Huet 2013-09-12 16:46:22 +0000
  • 0c750b9f nacl : deactivated input to get build back. by Benjamin ‘Touky’ Huet 2013-09-12 16:40:22 +0000
  • ec9c2154 small tweak on file object. by Benjamin ‘Touky’ Huet 2013-09-12 16:39:40 +0000
  • de338ae8 nacl build fix. by Benjamin ‘Touky’ Huet 2013-09-12 16:36:57 +0000
  • 5f3b0157 btphystest : small damp tweak. by Benjamin ‘Touky’ Huet 2013-09-12 14:19:01 +0000
  • 48e8ce20 camera unit test tweak by Benjamin ‘Touky’ Huet 2013-09-12 13:50:41 +0000
  • afefed08 Camera : Added useage tweak. by Benjamin ‘Touky’ Huet 2013-09-12 13:31:44 +0000
  • f193bc2c scene: break text rendering again so that 2D games work properly... by Sam Hocevar 2013-09-12 13:15:09 +0000
  • 16cbaaa1 fixed 3 files out of 2793: - removed 58 CR characters - removed 8 trailing whitespaces - replaced 2 tabs with spaces - fixed 1 svn:eol-style properties by Lolbot 2013-09-12 11:47:21 +0000
  • 3778159b added camera unit test. by Benjamin ‘Touky’ Huet 2013-09-11 21:43:05 +0000
  • 876f6222 btphystest : added new camera functions. Added funny camera stuff for cat simulation. by Benjamin ‘Touky’ Huet 2013-09-11 21:05:11 +0000
  • 67d59ae9 btphystest : added small border effect by Benjamin ‘Touky’ Huet 2013-09-10 22:54:37 +0000
  • 543eb946 btphystest: play with hue values. by Sam Hocevar 2013-09-10 21:41:01 +0000
  • 4f2663ac fixed 4 files out of 2792: - removed 6 CR characters - removed 24 trailing whitespaces - replaced 15 tabs with spaces - fixed 1 svn:eol-style properties by Lolbot 2013-09-10 21:35:20 +0000
  • 40a1a187 btphystest : cat movement update by Benjamin ‘Touky’ Huet 2013-09-10 21:18:49 +0000
  • 0abb0b78 btphystest : fixed CatsSheet.png by Benjamin ‘Touky’ Huet 2013-09-10 19:14:21 +0000
  • 3b3ed892 btphystest : even better catSheet by Benjamin ‘Touky’ Huet 2013-09-10 18:31:37 +0000
  • 9c21009b btPhysTest : Small update to the CasSheet by Benjamin ‘Touky’ Huet 2013-09-10 18:21:20 +0000
  • 4f66a49f btphystest: use discard in fragment shader instead of AlphaFunc. by Sam Hocevar 2013-09-09 16:56:49 +0000
  • 1c42570a btphystest: increase heap memory for emscripten builds. by Sam Hocevar 2013-09-09 16:31:24 +0000
  • 07fc08c1 build: more emscripten build fixes. by Sam Hocevar 2013-09-09 15:09:24 +0000
  • d8ca2875 build: various compilation fixes. by Sam Hocevar 2013-09-09 14:58:15 +0000
  • f259e853 btPhysTest : Tweaked the cat sheet. by Benjamin ‘Touky’ Huet 2013-09-09 11:55:20 +0000
  • e3e0025d btPhysTest : Forgot lolfx by Benjamin ‘Touky’ Huet 2013-09-08 23:04:05 +0000
  • a03c3887 btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. by Benjamin ‘Touky’ Huet 2013-09-08 22:30:11 +0000
  • 455d1338 Add source file for cats by jeunathe 2013-09-08 21:35:40 +0000
  • 5af789cc cats for touky by jeunathe 2013-09-08 21:29:03 +0000
  • b58b4fa9 btPhysTest : Added test texture by Benjamin ‘Touky’ Huet 2013-09-08 21:09:16 +0000
  • 958d8c40 add methods to Audio class to mute/unmute and change volume per channel by jeunathe 2013-09-07 22:00:46 +0000
  • 349559ac input: fix uninitialised data in the SDL mouse input. by Sam Hocevar 2013-09-04 16:38:22 +0000
  • aab8ecfd core: fix grave logic bugs in the entity ticker. by Sam Hocevar 2013-09-04 16:35:52 +0000
  • 7fa84cdf math: remove debug code. by Sam Hocevar 2013-09-03 20:31:13 +0000
  • c6e453fe math: add unit tests for quat::rotate(vec3, vec3). by Sam Hocevar 2013-09-03 20:22:31 +0000
  • 571abead people: my 2-hour aborted LD27 crap. by Sam Hocevar 2013-09-03 20:22:25 +0000
  • af6deb15 math: create a quaternion from two vectors. by Sam Hocevar 2013-09-03 18:17:08 +0000
  • 7256258e fixed Linux build of benlitz projects by Benlitz 2013-08-31 07:21:25 +0000
  • 76364970 fixed configure.ac by Benlitz 2013-08-30 13:19:07 +0000
  • 17dd80c8 Attempt to create Makefiles for Benlitz projects by Benlitz 2013-08-30 13:15:28 +0000
  • b98b0c7c Visual Studio 2012 solution + minor ignore list updates by Benlitz 2013-08-30 13:01:42 +0000
  • e848af3f math: fix an error in the quaternion code and update test suite. by Sam Hocevar 2013-08-26 11:46:47 +0000
  • 7cd33415 base: allow String::C() to be non-const. by Sam Hocevar 2013-08-21 21:47:12 +0000
  • af695ca5 build: make the bootstrap script create all missing files. by Sam Hocevar 2013-08-18 14:16:51 +0000
  • ca230a60 thread: implement Queue::TryPush and Queue::TryPop. by Sam Hocevar 2013-08-15 17:31:24 +0000
  • ccc93696 gpu: avoid unnecessary OpenGL context changes. by Sam Hocevar 2013-08-14 10:05:55 +0000
  • b6b49057 copy-paste failure corrected. by Benlitz 2013-08-12 15:53:49 +0000
  • d375c7ba fixed 4 files out of 2770: - removed 0 CR characters - removed 0 trailing whitespaces - replaced 5 tabs with spaces - fixed 1 svn:eol-style properties by Lolbot 2013-08-12 15:43:34 +0000
  • 19c35792 build: synchronise Makefile.am with lolcore.vcxproj. by Sam Hocevar 2013-08-12 15:41:44 +0000
  • 6f8dfa76 Added missing file and fixed mongoloclick by Benlitz 2013-08-12 15:24:45 +0000
  • 8a657ea2 input: Removed previous input system by Benlitz 2013-08-12 15:00:04 +0000