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lolengine
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lol
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1228
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19 MiB
C++
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0.6%
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目錄樹:
061ef6bd0a
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Sam Hocevar
061ef6bd0a
build: always use the same build directory in run-bitten.sh to
avoid leaving gigabytes of cruft behind us, and do our best to clean up afterwards.
12 年之前
binaries
build: fix the VS2010 build and add build/ and binaries/ to the dist
12 年之前
build
build: always use the same build directory in run-bitten.sh to
12 年之前
src
gpu: remove some crap from vertexbuffer.cpp and allow for
12 年之前
test
math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to
12 年之前
tools
vimlol: get rid of long lines.
12 年之前
tutorial
math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to
12 年之前
.gitignore
tutorial: add a new texture generation example.
12 年之前
Makefile.am
build: put the OpenGL detection code in a separate .m4 file and assume
12 年之前
TODO
Update todo list.
14 年之前
bootstrap
build: put the OpenGL detection code in a separate .m4 file and assume
12 年之前
configure.ac
vimlol: some code for a Vim plugin; see http://lol.zoy.org/wiki/dev/setup/vim
12 年之前