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lol
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41 MiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
目錄樹: 061ef6bd0a
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Sam Hocevar 061ef6bd0a build: always use the same build directory in run-bitten.sh to
avoid leaving gigabytes of cruft behind us, and do our best to
clean up afterwards.
13 年之前
binaries build: fix the VS2010 build and add build/ and binaries/ to the dist 13 年之前
build build: always use the same build directory in run-bitten.sh to 13 年之前
src gpu: remove some crap from vertexbuffer.cpp and allow for 13 年之前
test math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to 13 年之前
tools vimlol: get rid of long lines. 13 年之前
tutorial math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to 13 年之前
.gitignore tutorial: add a new texture generation example. 13 年之前
Makefile.am build: put the OpenGL detection code in a separate .m4 file and assume 13 年之前
TODO Update todo list. 15 年之前
bootstrap build: put the OpenGL detection code in a separate .m4 file and assume 13 年之前
configure.ac vimlol: some code for a Vim plugin; see http://lol.zoy.org/wiki/dev/setup/vim 13 年之前
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