選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 13年前
..
application base: break the main loop apart for the emscripten port. 13年前
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 13年前
bullet build: update .vcxproj files. 13年前
data build: reorganise automake build system. 13年前
debug scene: use a global g_scene object instead of Scene::GetDefault(). 13年前
easymesh scene: use a global g_scene object instead of Scene::GetDefault(). 13年前
generated base: start removing occurrences of NULL on our long journey to nullptr. 13年前
gpu gpu: fix the Direct3D version of most rendering functions. 13年前
image build: lol-build now passes flags to configure, and configure now uses 13年前
input input: make keyboard state platform-independent. 13年前
lol gpu: fix the Direct3D version of most rendering functions. 13年前
lua build: fix the lollua vcxproj. 13年前
math Added shifted_perspective for easier camera handling. 13年前
mesh build: fix a few compiler warnings here and there. 13年前
platform gpu: get rid of the global D3D device pointer and move D3D initialisation 13年前
sys sys: refactor the binarydir detection code. 13年前
Makefile.am gpu: create a Renderer and a RenderContext class to handle render states 13年前
audio.cpp audio: add a simple Stop() method to samples. 13年前
audio.h base: prevent instantiation of several static-only classes. 13年前
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 13年前
camera.h scene: start refactoring the camera code; we now have a stack of cameras 13年前
core.h gpu: implement all depth test functions in the renderer. 13年前
dict.cpp build: lol-build now passes flags to configure, and configure now uses 13年前
dict.h build: fix the WTFPL site URL in all code comments. 14年前
eglapp.cpp base: start removing occurrences of NULL on our long journey to nullptr. 13年前
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13年前
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 13年前
emitter.h New year copyright update. 13年前
entity.cpp build: lol-build now passes flags to configure, and configure now uses 13年前
entity.h build: lol-build now passes flags to configure, and configure now uses 13年前
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 13年前
font.h New year copyright update. 13年前
forge.cpp build: fix the WTFPL site URL in all code comments. 14年前
forge.h base: prevent instantiation of several static-only classes. 13年前
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 13年前
gradient.h New year copyright update. 13年前
gradient.lolfx core: add some noise to the gradient effect. 14年前
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 13年前
layer.h build: fix the WTFPL site URL in all code comments. 14年前
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 13年前
light.h easymesh: interface the shiny shader with new Light objects. 13年前
lolcore.vcxproj gpu: fix the Direct3D version of most rendering functions. 13年前
lolcore.vcxproj.filters gpu: fix the Direct3D version of most rendering functions. 13年前
loldebug.h build: fix the WTFPL site URL in all code comments. 14年前
lolgl.h revert from 2630 13年前
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 13年前
map.h build: fix the WTFPL site URL in all code comments. 14年前
numeric.h math: move rand() to its own header, ensure it only returns 13年前
platform.cpp build: fix the WTFPL site URL in all code comments. 14年前
platform.h base: prevent instantiation of several static-only classes. 13年前
profiler.cpp build: fix the WTFPL site URL in all code comments. 14年前
profiler.h base: prevent instantiation of several static-only classes. 13年前
sample.cpp audio: don't die when failing to load a sample with SDL. 13年前
sample.h audio: add Sampler::LoopSample(). 13年前
sampler.cpp audio: add Sampler::LoopSample(). 13年前
sampler.h audio: add Sampler::LoopSample(). 13年前
scene.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 13年前
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 13年前
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 13年前
sprite.h New year copyright update. 13年前
text.cpp base: remove some sprintf() calls in profit of string ops. 13年前
text.h added GetPos method to get text position 13年前
ticker.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 13年前
ticker.h base: prevent instantiation of several static-only classes. 13年前
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 13年前
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 13年前
tileset.cpp gpu: move more platform-specific code from Video to Render. 13年前
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 13年前
video.cpp gpu: implement polygon rendering mode in GL and D3D. 13年前
video.h gpu: move Video::Clear to Renderer::Clear. 13年前
world.cpp lua: print the actual panic message before dumping a callstack. 13年前
world.h lua: add support for lua/init.lua in a global World object and give 13年前
worldentity.cpp input: support up to 32 mouse buttons. 13年前
worldentity.h input: support up to 32 mouse buttons. 13年前