Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar 2443d31a46 math: merge the box2 and box3 type declarations. il y a 9 ans
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application MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 8 ans
base MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks il y a 8 ans
bullet build: remove dead PS3 code. il y a 8 ans
data build: reorganise automake build system. il y a 12 ans
debug MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 8 ans
easymesh Scene stuff is back to non-static logic with a few tricks il y a 8 ans
gpu MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 8 ans
image build: improve emscripten build. il y a 8 ans
input scene: fix multiple crashes in release mode and a few warnings. il y a 8 ans
lol math: merge the box2 and box3 type declarations. il y a 8 ans
lolua lua: disable 64-bit integer setters. il y a 8 ans
lua Split Tileset in TextureImage -> Tileset il y a 8 ans
math misc: lots of compilation fixes for Visual Studio (related to mediocre il y a 8 ans
mesh Mesh: PrimitiveRenderer naming convention fixup il y a 8 ans
platform MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 8 ans
sys scene: fix multiple crashes in release mode and a few warnings. il y a 8 ans
t test: minor unit test refactoring. il y a 8 ans
Makefile.am build: improve emscripten build. il y a 8 ans
audio.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
camera.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 8 ans
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
dict.cpp base: some Windows compilation fixes. il y a 8 ans
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. il y a 8 ans
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
emitter.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick il y a 8 ans
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support il y a 8 ans
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 8 ans
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 8 ans
forge.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
gradient.cpp Scene stuff is back to non-static logic with a few tricks il y a 8 ans
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
gradient.lolfx scene: start working on the scene class reorganisation. il y a 8 ans
light.cpp Scene stuff is back to non-static logic with a few tricks il y a 8 ans
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
lolcore.vcxproj build: improve emscripten build. il y a 8 ans
lolcore.vcxproj.filters MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 8 ans
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
lolgl.h build: remove dead PS3 code. il y a 8 ans
lolimgui.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 8 ans
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks il y a 8 ans
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. il y a 8 ans
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. il y a 8 ans
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
platform.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
profiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
sample.cpp build: remove dead PS3 code. il y a 8 ans
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
sampler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
scene.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 8 ans
scene.h scene: minor fix for compilation warnings. il y a 8 ans
sprite.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
text.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 8 ans
text.h text: new features and minor refactoring. il y a 8 ans
textureimage-private.h Split Tileset in TextureImage -> Tileset il y a 8 ans
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick il y a 8 ans
textureimage.h Split Tileset in TextureImage -> Tileset il y a 8 ans
ticker.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 8 ans
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
tiler.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
tileset.cpp math: improve the 2D and 3D box classes. il y a 8 ans
tileset.h tileset: disable weird inheritance code. il y a 8 ans
utils.h Add color var in lua il y a 8 ans
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 8 ans
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 8 ans
world.cpp 2nd pass on Lua integration. il y a 8 ans
world.h 2nd pass on Lua integration. il y a 8 ans
worldentity.cpp math: improve the 2D and 3D box classes. il y a 8 ans
worldentity.h math: improve the 2D and 3D box classes. il y a 8 ans