25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
Sam Hocevar 2443d31a46 math: merge the box2 and box3 type declarations. 9 yıl önce
..
application MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 yıl önce
base MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 8 yıl önce
bullet build: remove dead PS3 code. 8 yıl önce
data build: reorganise automake build system. 11 yıl önce
debug MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 yıl önce
easymesh Scene stuff is back to non-static logic with a few tricks 8 yıl önce
gpu MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 yıl önce
image build: improve emscripten build. 8 yıl önce
input scene: fix multiple crashes in release mode and a few warnings. 8 yıl önce
lol math: merge the box2 and box3 type declarations. 8 yıl önce
lolua lua: disable 64-bit integer setters. 8 yıl önce
lua Split Tileset in TextureImage -> Tileset 8 yıl önce
math misc: lots of compilation fixes for Visual Studio (related to mediocre 8 yıl önce
mesh Mesh: PrimitiveRenderer naming convention fixup 8 yıl önce
platform MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 yıl önce
sys scene: fix multiple crashes in release mode and a few warnings. 8 yıl önce
t test: minor unit test refactoring. 8 yıl önce
Makefile.am build: improve emscripten build. 8 yıl önce
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
camera.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 yıl önce
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
dict.cpp base: some Windows compilation fixes. 8 yıl önce
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 yıl önce
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 yıl önce
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 8 yıl önce
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 yıl önce
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 yıl önce
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 yıl önce
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
gradient.lolfx scene: start working on the scene class reorganisation. 8 yıl önce
light.cpp Scene stuff is back to non-static logic with a few tricks 8 yıl önce
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
lolcore.vcxproj build: improve emscripten build. 8 yıl önce
lolcore.vcxproj.filters MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 yıl önce
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
lolgl.h build: remove dead PS3 code. 8 yıl önce
lolimgui.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 yıl önce
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 8 yıl önce
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 yıl önce
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 yıl önce
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
sample.cpp build: remove dead PS3 code. 8 yıl önce
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
scene.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 yıl önce
scene.h scene: minor fix for compilation warnings. 8 yıl önce
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
text.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 yıl önce
text.h text: new features and minor refactoring. 8 yıl önce
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 yıl önce
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 yıl önce
textureimage.h Split Tileset in TextureImage -> Tileset 8 yıl önce
ticker.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 yıl önce
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
tileset.cpp math: improve the 2D and 3D box classes. 8 yıl önce
tileset.h tileset: disable weird inheritance code. 8 yıl önce
utils.h Add color var in lua 8 yıl önce
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 yıl önce
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
world.cpp 2nd pass on Lua integration. 8 yıl önce
world.h 2nd pass on Lua integration. 8 yıl önce
worldentity.cpp math: improve the 2D and 3D box classes. 8 yıl önce
worldentity.h math: improve the 2D and 3D box classes. 8 yıl önce