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Sam Hocevar 2c6a0d1029 bullet: update vcxproj. 10 лет назад
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application Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 лет назад
bullet bullet: update vcxproj. 10 лет назад
data build: reorganise automake build system. 13 лет назад
debug zepto8: add a Visual Studio project. 10 лет назад
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
engine scene: start working on a postprocess mechanism. 10 лет назад
gpu gpu: remove 1200 lines of old DirectX 9 code. 10 лет назад
image build: fix issues with SDL detection on 32-bit systems. 10 лет назад
input misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
lol gpu: remove 1200 lines of old DirectX 9 code. 10 лет назад
lolua win64: various VS 2015 build fixes. 10 лет назад
lua build: rename liblolcore to liblol-core, etc. 10 лет назад
math math: add τ (tau) to the list of maths constants. 10 лет назад
mesh misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
platform gpu: remove 1200 lines of old DirectX 9 code. 10 лет назад
sys sys: allow to load images with an absolute path. 10 лет назад
t build: rename liblolcore to liblol-core, etc. 10 лет назад
Makefile.am build: rename liblolcore to liblol-core, etc. 10 лет назад
audio.cpp build: fix issues with SDL detection on 32-bit systems. 10 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
camera.h engine: move some files around. 10 лет назад
commandstack.h base: clean up and refactor containers. 10 лет назад
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 лет назад
dict.h engine: move some files around. 10 лет назад
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h engine: move some files around. 10 лет назад
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 лет назад
font.h engine: move some files around. 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
gradient.h engine: move some files around. 10 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 10 лет назад
light.cpp Scene stuff is back to non-static logic with a few tricks 10 лет назад
light.h engine: move some files around. 10 лет назад
lol-core.vcxproj build: rename liblolcore to liblol-core, etc. 10 лет назад
lol-core.vcxproj.filter build: rename liblolcore to liblol-core, etc. 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: use <GL/glew.h> instead of <glew.h>. 10 лет назад
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
messageservice.cpp base: clean up and refactor containers. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sample.cpp core: minor cosmetic fix. 10 лет назад
sample.h engine: move some files around. 10 лет назад
sampler.cpp sampler: add a few sanity checks to sampler. 10 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 лет назад
scene.h scene: start working on a postprocess mechanism. 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h engine: move some files around. 10 лет назад
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
text.h engine: move some files around. 10 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 лет назад
textureimage.h engine: move some files around. 10 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 лет назад
tileset.h tileset: rename AddTile() to define_tile(). 10 лет назад
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
video.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад