..
application
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
12 anni fa
bullet
core: fix shitloads of compiler warnings in the Bullet source code.
12 anni fa
data
build: move all games to a "games" subdirectory to clean up the root
12 anni fa
debug
data: fix ascii.png search path.
12 anni fa
easymesh
easymesh: make hex colour command arguments case-insensitive.
12 anni fa
generated
easymesh: make hex colour command arguments case-insensitive.
12 anni fa
gpu
gpu: activate FBO support on Android.
12 anni fa
image
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 anni fa
input
input: allow to easily track more than one input stick.
12 anni fa
lol
math: add an sprintf() method to real numbers, and ensure they are always
12 anni fa
math
math: add an sprintf() method to real numbers, and ensure they are always
12 anni fa
platform
build: split the D3d9 build flags into D3d9 and Xinput for situations where
12 anni fa
thread
xbox: start working on an Xbox/Direct3D port.
12 anni fa
Makefile.am
core: start working on a higher level LolFx compiler based on the latest
12 anni fa
array.h
core: some clang and g++ 4.7 compilation fixes.
12 anni fa
audio.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 anni fa
audio.h
core: fix include guard naming scheme.
13 anni fa
bitfield.h
core: fix include guard naming scheme.
13 anni fa
camera.cpp
So Character Controller works with a lazy camera logic.
12 anni fa
camera.h
So Character Controller works with a lazy camera logic.
12 anni fa
core.h
build: switch the Android native build rules to autoconf; still a bit rough
12 anni fa
dict.cpp
xbox: start working on an Xbox/Direct3D port.
12 anni fa
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
13 anni fa
eglapp.cpp
input: switch SDL joystick handling mode to polling, because we won't get
12 anni fa
eglapp.h
core: on the Raspberry Pi, use the proprietary graphics library instead of
12 anni fa
emitter.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anni fa
emitter.h
core: tick methods now use seconds, like any sane system.
12 anni fa
entity.cpp
core: fix a few build warnings and remove useless operators from the
12 anni fa
entity.h
core: move some of the camera view logic from the Video class to the
12 anni fa
font.cpp
core: tick methods now use seconds, like any sane system.
12 anni fa
font.h
core: tick methods now use seconds, like any sane system.
12 anni fa
forge.cpp
Put everything in the "lol" namespace. Better late than never.
13 anni fa
forge.h
core: fix include guard naming scheme.
13 anni fa
gradient.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anni fa
gradient.h
core: tick methods now use seconds, like any sane system.
12 anni fa
hash.cpp
Put everything in the "lol" namespace. Better late than never.
13 anni fa
hash.h
core: fix include guard naming scheme.
13 anni fa
layer.cpp
core: fix a few build warnings and remove useless operators from the
12 anni fa
layer.h
core: fix include guard naming scheme.
13 anni fa
log.cpp
android: simplify the logger code.
12 anni fa
log.h
android: simplify the logger code.
12 anni fa
lolcore.vcxproj
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
12 anni fa
lolcore.vcxproj.filters
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
12 anni fa
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
13 anni fa
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
13 anni fa
map.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anni fa
map.h
core: fix include guard naming scheme.
13 anni fa
numeric.h
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anni fa
platform.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anni fa
platform.h
ui: add a Platform class to query information about the current platform.
13 anni fa
profiler.cpp
core: make timers second-based rather than millisecond-based.
12 anni fa
profiler.h
core: fix include guard naming scheme.
13 anni fa
sample.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 anni fa
sample.h
core: tick methods now use seconds, like any sane system.
12 anni fa
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
13 anni fa
sampler.h
core: fix include guard naming scheme.
13 anni fa
scene.cpp
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
12 anni fa
scene.h
core: move some of the camera view logic from the Video class to the
12 anni fa
sprite.cpp
core: tick methods now use seconds, like any sane system.
12 anni fa
sprite.h
core: tick methods now use seconds, like any sane system.
12 anni fa
text.cpp
core: tick methods now use seconds, like any sane system.
12 anni fa
text.h
core: tick methods now use seconds, like any sane system.
12 anni fa
ticker.cpp
core: clamp deltatime to 15 fps to avoid erratic behaviour.
12 anni fa
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
13 anni fa
tiler.cpp
core: allow each blitted tile to be stretched differently.
12 anni fa
tiler.h
core: allow each blitted tile to be stretched differently.
12 anni fa
tileset.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anni fa
tileset.h
core: tick methods now use seconds, like any sane system.
12 anni fa
timer.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 anni fa
timer.h
core: make timers second-based rather than millisecond-based.
12 anni fa
video.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 anni fa
video.h
core: move some of the camera view logic from the Video class to the
12 anni fa
world.cpp
core: tick methods now use seconds, like any sane system.
12 anni fa
world.h
core: tick methods now use seconds, like any sane system.
12 anni fa
worldentity.cpp
Small WorldEntity tweaks.
12 anni fa
worldentity.h
Small WorldEntity tweaks.
12 anni fa