您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 12 年前
..
application nacl: NaCl binaries no longer need a modified main() to work, the NaCl 12 年前
bullet core: fix shitloads of compiler warnings in the Bullet source code. 12 年前
data build: move all games to a "games" subdirectory to clean up the root 12 年前
debug data: fix ascii.png search path. 12 年前
easymesh easymesh: make hex colour command arguments case-insensitive. 12 年前
generated easymesh: make hex colour command arguments case-insensitive. 12 年前
gpu gpu: activate FBO support on Android. 12 年前
image build: tweak everything to allow building with SDL on the Raspberry Pi. 12 年前
input input: allow to easily track more than one input stick. 12 年前
lol math: add an sprintf() method to real numbers, and ensure they are always 12 年前
math math: add an sprintf() method to real numbers, and ensure they are always 12 年前
platform build: split the D3d9 build flags into D3d9 and Xinput for situations where 12 年前
thread xbox: start working on an Xbox/Direct3D port. 12 年前
Makefile.am core: start working on a higher level LolFx compiler based on the latest 12 年前
array.h core: some clang and g++ 4.7 compilation fixes. 12 年前
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 12 年前
audio.h core: fix include guard naming scheme. 13 年前
bitfield.h core: fix include guard naming scheme. 13 年前
camera.cpp So Character Controller works with a lazy camera logic. 12 年前
camera.h So Character Controller works with a lazy camera logic. 12 年前
core.h build: switch the Android native build rules to autoconf; still a bit rough 12 年前
dict.cpp xbox: start working on an Xbox/Direct3D port. 12 年前
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 年前
eglapp.cpp input: switch SDL joystick handling mode to polling, because we won't get 12 年前
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of 12 年前
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年前
emitter.h core: tick methods now use seconds, like any sane system. 12 年前
entity.cpp core: fix a few build warnings and remove useless operators from the 12 年前
entity.h core: move some of the camera view logic from the Video class to the 12 年前
font.cpp core: tick methods now use seconds, like any sane system. 12 年前
font.h core: tick methods now use seconds, like any sane system. 12 年前
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
forge.h core: fix include guard naming scheme. 13 年前
gradient.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年前
gradient.h core: tick methods now use seconds, like any sane system. 12 年前
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
hash.h core: fix include guard naming scheme. 13 年前
layer.cpp core: fix a few build warnings and remove useless operators from the 12 年前
layer.h core: fix include guard naming scheme. 13 年前
log.cpp android: simplify the logger code. 12 年前
log.h android: simplify the logger code. 12 年前
lolcore.vcxproj build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12 年前
lolcore.vcxproj.filters build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12 年前
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 年前
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 年前
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年前
map.h core: fix include guard naming scheme. 13 年前
numeric.h core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年前
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年前
platform.h ui: add a Platform class to query information about the current platform. 13 年前
profiler.cpp core: make timers second-based rather than millisecond-based. 12 年前
profiler.h core: fix include guard naming scheme. 13 年前
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 12 年前
sample.h core: tick methods now use seconds, like any sane system. 12 年前
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 年前
sampler.h core: fix include guard naming scheme. 13 年前
scene.cpp scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 年前
scene.h core: move some of the camera view logic from the Video class to the 12 年前
sprite.cpp core: tick methods now use seconds, like any sane system. 12 年前
sprite.h core: tick methods now use seconds, like any sane system. 12 年前
text.cpp core: tick methods now use seconds, like any sane system. 12 年前
text.h core: tick methods now use seconds, like any sane system. 12 年前
ticker.cpp core: clamp deltatime to 15 fps to avoid erratic behaviour. 12 年前
ticker.h core: try to merge Ticker and Emcee. Still not very good. 13 年前
tiler.cpp core: allow each blitted tile to be stretched differently. 12 年前
tiler.h core: allow each blitted tile to be stretched differently. 12 年前
tileset.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年前
tileset.h core: tick methods now use seconds, like any sane system. 12 年前
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. 12 年前
timer.h core: make timers second-based rather than millisecond-based. 12 年前
video.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年前
video.h core: move some of the camera view logic from the Video class to the 12 年前
world.cpp core: tick methods now use seconds, like any sane system. 12 年前
world.h core: tick methods now use seconds, like any sane system. 12 年前
worldentity.cpp Small WorldEntity tweaks. 12 年前
worldentity.h Small WorldEntity tweaks. 12 年前